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Raytracer in Rust

  1. hello world


hello_world

  1. blue lerp


blue lerp

  1. hit_sphere


3_hit_sphere

  1. hit_sphere_surface_normals


4_hit_sphere_surface_normals

  1. hittable_lists


6_hittable_lists

  1. diffuse_material


9_diffuse_material

  1. shadow_acne


9a_shadow_acne

  1. lambertian_reflection


9b_lambertian_reflection

  1. corrected_lambertian_reflection


9c_corrected_lambertian_reflection

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A ray tracer implementation in Rust.

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