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Arch Public
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
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ECS.CSharp.Benchmark-common-use-cases Public
Forked from friflo/ECS.CSharp.Benchmark-common-use-casesBenchmark 🏁 of C# ECS frameworks comparing multiple use cases
C# MIT License UpdatedAug 13, 2024 -
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Arch.Extended Public
Extensions for Arch with some useful features like Systems, Source Generator and Utils.
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ZeroAllocJobScheduler Public
A high-performance alloc free c# Jobscheduler.
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Ecs.CSharp.Benchmark Public
Forked from Doraku/Ecs.CSharp.BenchmarkBenchmarks of some C# ECS frameworks.
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glTFast Public
Forked from atteneder/glTFastEfficient glTF 3D import / export package for Unity
C# Apache License 2.0 UpdatedMay 3, 2023 -
roguelite-survivor Public
Forked from mkalvas/roguelite-survivorDestined to be a simple vampire survivors clone
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QuadTrees Public
Forked from splitice/QuadTreesHigh Performance QuadTree's for C# with proper struct support
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BlazeEngine Public
A raylib based ecs engine using ENTT and instanced rendering.