Stars
Grouped Feedback Delay Networks for Coupled Room Modeling
This project is not under active development. Hybrid waveguide and raytracer for room acoustics on the GPU
Material from paper "HRTF Individualization using Deep Learning", Miccini and Spagnol, 2020
SUpDEq - Spatial Upsampling by Directional Equalization
A refreshingly simple data-driven game engine built in Rust
Educational C++ code used at SIGGRAPH 2016 Course "Physically Based Sound for Computer Animation and Virtual Environments"
Speech Processing Toolbox for MATLAB
DeepAFx-ST - Style transfer of audio effects with differentiable signal processing. Please see https://csteinmetz1.github.io/DeepAFx-ST/
Radiation efficiency of a simply supported plate
Database of Spherical Harmonic Representations of Sound Source Directivities
Pyroomacoustics is a package for audio signal processing for indoor applications. It was developed as a fast prototyping platform for beamforming algorithms in indoor scenarios.
Collection of various algorithms in mathematics, machine learning, computer science and physics implemented in C++ for educational purposes.
Wav2Vec for speech recognition, classification, and audio classification
A library created to revitalize C++ as a machine learning front end. Per aspera ad astra.
PFFDTD is an open-source FDTD simulator for 3D room acoustics
work on exercises from the Audio Programming Book
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Deep-Learning-Based Audio-Visual Speech Enhancement and Separation
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Think DSP: Digital Signal Processing in Python, by Allen B. Downey.
All Algorithms implemented in Python