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PinTrigger and Blocker

  • PinTrigger: This entity calls the triggeredBy method of one or more targets when it and another entity of a specific collision type overlap at the almost-same position.
  • Blocker: This entity stops the movement of all all triggering entities and releases them after a specified duration.

Installation

  • Put these into your lib/game/entities folder. Be careful to not overwrite existing files.
  • Read the source code headers to better understand usage and options.

Sample project

Button, Property Slider, and Property Joystick

  • Button:
  • PropertySlider:
  • PropertyJoystick:

Installation

  • Put these into your lib/game/entities folder. Be careful to not overwrite existing files.
  • Read the source code headers to better understand usage and options.

Sample project

Automata

  • AutomataBase: provides base functionality for cellular automata subclasses.
  • Conway: Game of Life automaton.
  • Shifter: this entity kills/births cells according to a direction function supplied by the client. The function decides, given a row and column, in which direction to shift a cell.

Installation

  • Put into your lib/plugins/gamecubate/automata/ folder. Be careful to not overwrite existing files.
  • Read the source code headers to better understand usage and options.

Sample project

Info

  • Created by Alexandre Rousseau for gamecubate
  • Use at will and at own risk.
  • You can reach me by email (alexr at gamecubate dot com) or via the Impact forums (alexandre).