## PinTrigger and Blocker * PinTrigger: This entity calls the triggeredBy method of one or more targets when it and another entity of a specific collision type overlap at the almost-same position. * Blocker: This entity stops the movement of all all triggering entities and releases them after a specified duration. ### Installation * Put these into your lib/game/entities folder. Be careful to not overwrite existing files. * Read the source code headers to better understand usage and options. ### Sample project * http://www.gamecubate.com/playground/pin_triggers_and_blockers . ## Button, Property Slider, and Property Joystick * Button: * PropertySlider: * PropertyJoystick: ### Installation * Put these into your lib/game/entities folder. Be careful to not overwrite existing files. * Read the source code headers to better understand usage and options. ### Sample project * http://www.gamecubate.com/playground/player_test_rig . ## Automata * AutomataBase: provides base functionality for cellular automata subclasses. * Conway: Game of Life automaton. * Shifter: this entity kills/births cells according to a direction function supplied by the client. The function decides, given a row and column, in which direction to shift a cell. ### Installation * Put into your lib/plugins/gamecubate/automata/ folder. Be careful to not overwrite existing files. * Read the source code headers to better understand usage and options. ### Sample project * http://www.gamecubate.com/playground/automata_plugin_demo. # Info * Created by Alexandre Rousseau for [gamecubate](http://www.gamecubate.com) * Use at will and at own risk. * You can reach me by email (alexr at gamecubate dot com) or via the Impact forums (alexandre).