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A Unity Plugin for synchronising internal assets with external files
Sample projects for the Unity.CharacterController package
The water rendering and physics system used in Vertigo 2
A LOD (Level of detail) implementation in Unity 5 for SkinnedMeshRenderers
This asset allows users to view raycasts as the user fires them.
Provides a way to use BepInEx inside of the UnityEditor to hook into various internal functionalities.
Organizing tool for unity GameObjects
This is a unity package that aims to add useful features for unity like a SerializableDictionary, a safe Tag wrapper, Timers, Vector conversion and manipulation methods and more
A Unity Package for creating easy to use and highly customizable inventories and inventory`s UI
This package provides a component that allows easy modification/animation of material properties for Unity UI (uGUI) without the need for shader-specific custom components.
Collection of types made to be hidden from memory scanners such as Cheat Engine
C# script for the find closest object for an object in a zone.
Optimized NuGet package with minimum memory allocation designed to help you convert strings to name cases such as Pascal, Camel, Kebab, Snake, Macro, Train and Title
Adobe Illustrator's pen tool style bezier editor on Unity.
A framework to easy implement raymarching in unity. Include lots of hash,noise,fbm,SDF,rotate functions
A singleton pattern implementation for Unity3d. Based on ScriptableObjects instead of the conventional MonoBehaviour approach.
SimpleURPToonLitOutlineExample
😀 Live2D VTuber, made by Unity and Cubism. This project is based on TCP socket, OpenCV and deep learning
Companion code for the Unity Style Transfer blog post, showcasing realtime style transfer using Barracuda.
yukieiji / UnityExplorer
Forked from sinai-dev/UnityExplorerAn in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.
The source-generator powered zero-allocation in-memory message passing library for Unity and .NET.
Fixed point math with 48.16 precision (based on lib by https://github.com/fholm)
Resemble's voice cloning engine within Unity
2d Delaunay triangulation with mesh refinement for Unity with Burst compiler