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A collection of VFX created with Godot 4.x, exploring the software’s visual capabilities.
Raylib 100% GPU particles example in 3D. Uses compute shaders and is fully documented. Millions of particles at 60 fps on a laptop.
A blazing fast, low footprint pixel art editor built with raylib, featuring a customizable canvas, multiple color palettes, and frame management for animations.
Odin bindings for the sokol headers (https://github.com/floooh/sokol)
An Odin + Raylib game template with Hot Reloading pre-setup. My game projects tend to have some things in common, so I made this template so I can get up and running quicker.
Minimal, configurable & GPU accelerated Immediate Mode UI Library written with modern OpenGL
API for Whatsapp Web Multi Device Version, Support UI & Webhook
An actively maintained, feature-rich and performance oriented, neofetch like system information tool.
Official implementation of DeepLabCut: Markerless pose estimation of user-defined features with deep learning for all animals incl. humans
A basic project boilerplate for Godot Engine C# projects with debugging support for Visual Studio Code.
A collection of awesome Odin libraries, bindings, software and resources 🧙♂️✨
UV unwrapping for pixel art. Add-on for Blender
Garnet is a remote cache-store from Microsoft Research that offers strong performance (throughput and latency), scalability, storage, recovery, cluster sharding, key migration, and replication feat…
2D vector & raster editor that melds traditional layers & tools with a modern node-based, non-destructive, procedural workflow.
Game Engine-style Right Mouse Viewport Navigation
A script that creates a bootable macOS installer on Linux and macOS
OSX Optimizer: Optimize MacOS - Shell scripts to speed up your mac boot time, accelerate loading, and prevent unnecessary throttling.
Run macOS on QEMU/KVM. With OpenCore + Monterey + Ventura + Sonoma support now! Only commercial (paid) support is available now to avoid spammy issues. No Mac system is required.
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
Infinite canvas drawing/whiteboarding app for Windows, Linux and macOS. Made with Godot.
An application in early development for creating vector graphics. Built in Godot.
Portable VS Build Tools installer