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LuaGlue

LuaGlue is a C++11 template based binding library.

It is contained entirely in headers, with no code to link to.

License: Zlib

example

Lua Code:

local test = Foo.new(333);
test:abc(1,2,3);

print("ONE: "..Foo.ONE);
print("TWO: "..Foo.TWO);
print("THREE: "..Foo.THREE);

C++ Code

#include <LuaGlue/LuaGlue.h>

class Foo
{
	public:
		Foo(int i) { printf("ctor! %i\n", i); }
		~Foo();
		
		int abc(int a, int b, int c) { printf("%i:%i:%i\n", a,b,c); return 143; }
		static void aaa() { printf("aaa!\n"); }
};

int main(int, char **)
{
	LuaGlue state;
	
	state.
		Class<Foo>("Foo").
			ctor<int>("new").
			method("abc", &Foo::abc).
			method("aaa", &Foo::aaa).
			constants( { { "ONE", 1 }, { "TWO", 2.0 }, { "THREE", "three" } } ).
		end().open().glue();
	
	if(!state.doFile("foo.lua"))
	{
		printf("failed to dofile: foo.lua\n");
		printf("err: %s\n", state.lastError().c_str());
	}
		
	return 0;
}

LICENSE

Copyright (c) 2013 Thomas Fjellstrom

This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.

Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.

  2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.

  3. This notice may not be removed or altered from any source distribution.

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C++11 Lua 5.2 Binding Library

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