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Overmind Tatics

An innovative blend of autobattle roulette systems and RTS unit control mechanics, built on the foundation of the Open RTS project using Godot 4.

MVP Features

  • Adjusts to the original project for our needs
  • Define aesthetic, story and diegetic elements
  • Autobattle roulette system for unit selection
  • New 3D asset models
  • Simple UI
  • Finish MVP (1 map, proof of concept)

Backlog Features

  • RogueLike progresssion system
  • Squad hability system
  • Adjust UI and add story
  • Advanced AI
  • Procedural map and routes generation
  • Boss Battles
  • Flair!

Original Open RTS Features

  • 1 species
  • 2 resources
  • Terrain and air units
  • Deathmatch mode (human vs AI or AI vs AI)
  • Runtime player switching
  • Basic fog of war and units disappearing in fog of war
  • Minimap
  • Swarm movement to position
  • Simple UI

Acknowledgments

Original Open RTS Project

This project is based on the Open RTS project, designed to showcase Godot 4's capabilities for RTS games and provide a template for game developers. We extend our heartfelt gratitude to the Open RTS team for their foundational work.

Core Contributors to Open RTS

  • Pawel Lampe (Lampe Games)

Original Open RTS Contributors

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Open Source RTS game made in Godot 4

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  • GDScript 99.7%
  • Makefile 0.3%