Skip to content
/ maze Public
forked from dwave-examples/maze

Simple example on how to construct a problem for a quantum computer

License

Notifications You must be signed in to change notification settings

frtibble/maze

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Linux/Mac build status

Maze

Getting the D-Wave quantum computer to solve a maze!

The following code takes a simple and familiar problem---solving a maze---and demonstrates the steps of submitting such problems to the quantum computer.

#|#######
#._._. .#
#  # |  #
#. . ._.#
#      |#
#. .#. ._
#########

The above ASCII figure is a visualization of a maze and a maze path returned as samples from the QPU. The hashes (#) represent maze walls, the pipes (|) and underscores (_) mark the maze path, and the periods (.) act as gridpoints for this maze.

Usage

python demo.py

Returns ASCII visual of the maze and a QPU sampled maze path. As well, there is a printout of the path segments and their associated boolean value (see Code Specifics - Result Interpretation for details).

Code Overview

The solution technique is to construct a set of constraints that enforces the rules of moving through a maze. These constraints are then converted by Ocean software tools to a binary quadratic model (BQM) that can then be solved with a D-Wave quantum computer. The solution that gets returned by the quantum computer is the path needed to get through the maze.

There are several constraints involved with a maze:

  • Valid path movements (i.e., if the path enters a grid point, it must also leave said grid point)
  • Path has a specific start and end position
  • Path cannot pass maze borders
  • Path cannot pass through the internal walls of the maze

Each of these constraints get implemented when the user calls Maze's get_bqm().

Code Specifics

Coordinate Notation

The maze is a rectangular grid. The path segments (aka edges) that can be formed in this grid are described with respect to a grid point. For example, the edge labelled '1,0w':

  • 1,0 refers to a grid point on row 1, column 0
  • w refers to "west"

Hence, if you imagine a compass that is centered at position 1,0, the edge '1,0w' is the path segment that sits along the western direction of this compass.

Note that the code only accepts edge inputs in the north direction ('<row>,<col>n') and the west direction ('<row>,<col>w'). Edges in south or east directions can be restated as edges in north and west directions:

'<row>,<col>s' == '<row+1>,<col>n'
'<row>,<col>e' == '<row>,<col+1>w'

Result Interpretation

Consider the following 2 by 2 maze with

  • start = '0,0n'
  • end = '1,0w'
  • walls = ['1,1n']

This can be visualized as the following maze. Note that the periods (.) act as gridpoints, which means that the maze below has 2 rows and 2 columns.

#|###     <-- start location ('0,0n'); the path "north" of coordinate 0,0
#. .#
#  ##     <-- wall ('1,1n'); blocks the path "north" of coordinate 1,1
_. .#     <-- end location; the path "west" of coordinate 1,0
#####

When running the demo code and submitting this problem, the following result would be produced:

#|###
#. .#
#| ##
_. .#
#####

    1,0n  0,1w  1,1w  energy  num_occ.  chain_b.
0     1     0     0    -3.5      1000       0.0

Comments on the printed result:

  • The 1s and 0s beneath each path segment indicate whether or not the segment is included in the path. Specifically, 1 indicates that the segment contributes to the path, while 0 indicates otherwise.
  • As shown above, '1,0n' is a segment that is needed in our tiny maze path
  • Hence, the path from start to end is '0,0n' -> '1,0n' -> '1,0w'

License

Released under the Apache License 2.0. See LICENSE file.

About

Simple example on how to construct a problem for a quantum computer

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • Python 100.0%