Description:
As we attempt to apply hydrological modeling at different scales, the traditional organizational structure and algorithms of model software begin to interfere with the ability of the model to represent complex and heterogeneous processes at appropriate scales. While it is possible to do so, the code becomes highly specialized, and reasoning about the model and its states becomes more difficult. Model implementations are often the result of taking for granted the availability of a particular form of data and solution -- attempting to map the solution to that data. This framework takes a data centric approach, organizing the data first and mapping appropriate solutions to the existing data.
This framework includes an encapsulation strategy which focuses on the hydrologic data first, and then builds a functional abstraction of hydrologic behavior. This abstraction is naturally recursive, and unlocks a higher level of modeling and reasoning using computational modeling for hydrology. This is done by organizing model components along well-defined flow boundaries, and then implementing strict API’s to define the movement of water amongst these components. This organization also allows control and orchestration of first-class model components to leverage more sophisticated programming techniques and data structures.
- Technology stack: Core Framework using C++ (minimum standard c++14) to provide polymorphic interfaces with reasonable systems integration.
- Status: Version 0.1.0 in initial development including interfaces, logical data model, and framework structure. See CHANGELOG for revision details.
Catchments: Catchments represent arbitrary spatial areas. They are the abstraction used to encapsulate a model. The three marked catchments could use three different models, 3 copies of the same model, or some combination of the previous options
Realizations: Different kinds of catchment realizations can be used to encapsulate different types of models. These models will have different types of relations with neighbors. When a relation exists between two adjacent catchments synchronization is necessary.
Complex Realizations: An important type of catchment realization is the complex catchment realization. This allows a single catchment to be represented by a network of higher detail catchment realizations and their relationships. This allows the modeled area to be represented at multiple levels of detail and supports dynamic high resolution nesting.
- gcc or Clang
- CMake
- Google Test only for testing
- Boost.Geometry
See the Dependencies document for more information.
Detailed instructions on how to install, configure, and get the project running. This should be frequently tested to ensure reliability. Alternatively, link to a separate INSTALL document.
If the software is configurable, describe it in detail, either here or in other documentation to which you link.
Show users how to use the software. Be specific. Use appropriate formatting when showing code snippets.
The project uses the Google Test framework for creating automated tests for C++ code.
To execute the full collection of automated C++ tests, run the test_all
target in CMake, then execute the generated executable. Alternatively, replace test_all
with test_unit
or test_integration
to run only those tests.
For example:
cmake --build cmake-build-debug --target test_all -- -j 4
./cmake-build-debug/test/test_all
Or, if the build system has not yet been properly generated:
git submodule update --init --recursive -- test/googletest
cmake -DCMAKE_BUILD_TYPE=Debug -B cmake-build-debug -S .
cmake --build cmake-build-debug --target test_all -- -j 4
./cmake-build-debug/test/test_all
See the Testing ReadMe file for a more thorough discussion of testing.
Document any known significant shortcomings with the software.
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Example
If you have questions, concerns, bug reports, etc, please file an issue in this repository's Issue Tracker.
This section should detail why people should get involved and describe key areas you are currently focusing on; e.g., trying to get feedback on features, fixing certain bugs, building important pieces, etc.
General instructions on how to contribute should be stated with a link to CONTRIBUTING.
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