Stars
ECS sample demonstrating an automated simulation of teams of spaceships fighting for the control of planets
The DOTS project used for the presentation Converting Your Game to DOTS
A repository of all the code to follow he DOTS training series by WAYN Games
ViewDiff generates high-quality, multi-view consistent images of a real-world 3D object in authentic surroundings. (CVPR2024).
Unity template project optimised for Meta Quest devices.
A repo of small demos that assemble some of the well-known design patterns in Unity development to support the ebook "Level up your code with game programming patterns"
Floating Capsule Character Controller (Rigibody control)
This Unity project is a very simple XR interactions example that implements grabbing and climbing using Unity's multiplatform APIs.
A stylised physics based character controller made in Unity 3D.
A stylised physics based character controller for Unity 3D.
Public backlog for MetaBuddy https://ratelimited.io/metabuddy
An unofficial OpenAI Unity Package that aims to help you use OpenAI API directly in Unity Game engine.
C# as you know it but with Go-inspired tooling (small, selfcontained, and native executables)
A Unity project which can create hexagonal based globes.
Library of tech features used to realize the digital human from 'The Heretic' and 'Enemies'.
A collection of some of the neat math and physics tricks that I've collected over the last few years.
A Unity package that allows using an LED screen as a backdrop with camera frustum projection
A Unity Template that serves as a starting point for a Meta Quest 2 Project.
A comprehensive design patterns library implemented in C#, which covers various design patterns from the most commonly used ones to the lesser-known ones. Get familiar with and learn design pattern…
12 weeks, 26 lessons, 52 quizzes, classic Machine Learning for all
A sample project using the Universal Render Pipeline that includes examples to demo latest ShaderGraph feature - MasterStack