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Add effects for Inertial Barrier and Mental Balm (#14182)
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pedrogrullada committed Mar 12, 2024
1 parent 6e246c9 commit ec360df
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42 changes: 42 additions & 0 deletions packs/feat-effects/effect-inertial-barrier.json
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{
"_id": "HcNa7gv7a357CnFi",
"img": "icons/magic/defensive/barrier-shield-dome-deflect-blue.webp",
"name": "Effect: Inertial Barrier",
"system": {
"description": {
"value": "<p>Granted by @UUID[Compendium.pf2e.feats-srd.Item.Inertial Barrier]</p>\n<p>You or one target of the spell gains resistance to physical damage equal to 2 + the spell's rank until the start of your next turn.</p>"
},
"duration": {
"expiry": "turn-start",
"sustained": false,
"unit": "rounds",
"value": 1
},
"level": {
"value": 1
},
"publication": {
"license": "OGL",
"remaster": false,
"title": "Pathfinder Dark Archive"
},
"rules": [
{
"key": "Resistance",
"type": "physical",
"value": "2 + @item.level"
}
],
"start": {
"initiative": null,
"value": 0
},
"tokenIcon": {
"show": true
},
"traits": {
"value": []
}
},
"type": "effect"
}
46 changes: 46 additions & 0 deletions packs/feat-effects/effect-mental-balm.json
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{
"_id": "tcdIBJTHuexSKJ6S",
"img": "icons/magic/nature/plant-undersea-orb-purple.webp",
"name": "Effect: Mental Balm",
"system": {
"description": {
"value": "<p>Granted by @UUID[Compendium.pf2e.feats-srd.Item.Mental Balm]</p>\n<p>You or one ally within 30 feet gains a +2 status bonus to Will saves against emotion effects for 1 minute.</p>"
},
"duration": {
"expiry": "turn-start",
"sustained": false,
"unit": "minutes",
"value": 1
},
"level": {
"value": 1
},
"publication": {
"license": "OGL",
"remaster": false,
"title": "Pathfinder Dark Archive"
},
"rules": [
{
"key": "FlatModifier",
"predicate": [
"item:trait:emotion"
],
"selector": "will",
"type": "status",
"value": 2
}
],
"start": {
"initiative": null,
"value": 0
},
"tokenIcon": {
"show": true
},
"traits": {
"value": []
}
},
"type": "effect"
}
3 changes: 3 additions & 0 deletions packs/feats/inertial-barrier.json
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"value": [
{
"text": "PF2E.SpecificRule.Psychic.Amp.InertialBarrier"
},
{
"text": "@UUID[Compendium.pf2e.feat-effects.Item.Effect: Inertial Barrier]"
}
]
}
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3 changes: 3 additions & 0 deletions packs/feats/mental-balm.json
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"value": [
{
"text": "PF2E.SpecificRule.Psychic.Amp.MentalBalm"
},
{
"text": "@UUID[Compendium.pf2e.feat-effects.Item.Effect: Mental Balm]"
}
]
}
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2 changes: 1 addition & 1 deletion static/lang/re-en.json
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},
"RemovePresence": "Choose one target of the spell or one creature in its area. If that enemy fails its save or the spell hits it, you become undetected by that creature, disappearing from its senses for 1 minute or until you use a hostile action. This is similar to being @UUID[Compendium.pf2e.conditionitems.Item.zJxUflt9np0q4yML]{Invisible}, but effects like see invisibility don't reveal you—you're affecting the target's mind, not its vision. True seeing can still see through this illusion if the counteract check succeeds.",
"ShatterMind": "You increase the area of the spell to your choice of a @Template[type:cone|distance:30] or @Template[type:cone|distance:60], and the damage dice for the spell change to d10s. Creatures that fail are @UUID[Compendium.pf2e.conditionitems.Item.e1XGnhKNSQIm5IXg]{Stupefied 1} until the start of your next turn (or @UUID[Compendium.pf2e.conditionitems.Item.e1XGnhKNSQIm5IXg]{Stupefied 2} on a critical failure).",
"ShatterSpace": "You or one target of the spell are surrounded by a spiral of torn space. This is an aura, and you choose the radius of the emanation, up to 20 feet. A creature that starts its turn in the aura or enters the aura during its turn takes 1d6 slashing damage for every rank of the amped psi cantrip, with a basic Reflex save against your spell DC. If the creature critically fails, the torn space throws it off balance and it falls @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{Prone}. The aura lasts until the beginning of your next turn. You can choose whether the aura affects the creature emitting it.",
"ShatterSpace": "You or one target of the spell are surrounded by a spiral of torn space. This is an aura, and you choose the radius of the emanation, up to 20 feet. A creature that starts its turn in the aura or enters the aura during its turn takes @Damage[(@item.level)d6[slashing]] damage, with a basic Reflex save against your spell DC. If the creature critically fails, the torn space throws it off balance and it falls @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{Prone}. The aura lasts until the beginning of your next turn. You can choose whether the aura affects the creature emitting it.",
"Shield": {
"Base": "You create a layered barrier of three shields to improve your defenses. The duration increases to sustained up to 1 minute. The shield still lowers at the start of each of your turns, but you can raise it again when you Sustain the Spell.",
"BaseTwo": "When you Shield Block with this spell, one of the three layers breaks and you cease to gain the bonus to AC, but the spell doesn't end. You can keep using the spell until the final layer breaks; once it does, the spell ends and you can't cast shield or amped shield again for 10 minutes. You can choose to break additional layers when you Shield Block with this spell to improve your defenses. If you break two layers instead of one, increase the Hardness to 1-1/2 × the normal amount (7 at 1st rank, 15 at 3rd rank, 22 at 5th rank, 30 at 7th rank, and 37 at 9th rank). If you break all three layers, increase the Hardness to double the normal amount."
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