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Brush up Howl of the Wild armors (#15150)
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simonward committed Jun 21, 2024
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52 changes: 52 additions & 0 deletions packs/equipment-effects/effect-luminous-lure.json
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{
"_id": "fUTRC90zRQiXJ1k1",
"img": "icons/magic/nature/leaf-armor-scale-green.webp",
"name": "Effect: Luminous Lure",
"system": {
"description": {
"value": "<p>Granted by @UUID[Compendium.pf2e.equipment-srd.Item.Mamlambo Scale]</p>\n<p>The <em>mamlambo scale</em> sheds dim light in a 20-foot emanation.</p>"
},
"duration": {
"expiry": "turn-start",
"sustained": false,
"unit": "minutes",
"value": 1
},
"level": {
"value": 10
},
"publication": {
"license": "ORC",
"remaster": true,
"title": "Pathfinder Howl of the Wild"
},
"rules": [
{
"key": "TokenLight",
"value": {
"color": "#3b7355",
"dim": 20,
"luminosity": 0.4,
"shadows": 0.1
}
},
{
"key": "Aura",
"radius": 20,
"slug": "luminous-lure",
"traits": []
}
],
"start": {
"initiative": null,
"value": 0
},
"tokenIcon": {
"show": true
},
"traits": {
"value": []
}
},
"type": "effect"
}
46 changes: 46 additions & 0 deletions packs/equipment-effects/effect-misty-chill.json
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{
"_id": "WFwdWcD1xhO44n2d",
"img": "icons/equipment/shield/targe-steel-blue.webp",
"name": "Effect: Misty Chill",
"system": {
"description": {
"value": "<p>Granted by @UUID[Compendium.pf2e.equipment-srd.Item.Arctic Worm Chitin Shield]</p>\n<p>You Raise the Shield and you gain resistance 5 to cold.</p>"
},
"duration": {
"expiry": "turn-start",
"sustained": false,
"unit": "rounds",
"value": 1
},
"level": {
"value": 12
},
"publication": {
"license": "ORC",
"remaster": true,
"title": "Pathfinder Howl of the Wild"
},
"rules": [
{
"key": "GrantItem",
"uuid": "Compendium.pf2e.equipment-effects.Item.Effect: Raise a Shield"
},
{
"key": "Resistance",
"type": "cold",
"value": 5
}
],
"start": {
"initiative": null,
"value": 0
},
"tokenIcon": {
"show": true
},
"traits": {
"value": []
}
},
"type": "effect"
}
6 changes: 3 additions & 3 deletions packs/equipment/arctic-worm-chitin-shield.json
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@@ -1,6 +1,6 @@
{
"_id": "PuEe7jnw2dTL3POp",
"img": "systems/pf2e/icons/default-icons/shield.svg",
"img": "icons/equipment/shield/targe-steel-blue.webp",
"name": "Arctic Worm Chitin Shield",
"system": {
"acBonus": 2,
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},
"containerId": null,
"description": {
"value": "<p>This tower shield is crafted from interlocking sections of an arctic cave worm's chitin that are rimed with constant frost. It has Hardness 13, HP 104, and BT 52.</p>\n<p><strong>Activate—Misty Chill</strong> <span class=\"action-glyph\">1</span> (cold, concentrate, manipulate)</p>\n<p><strong>Effect</strong> You Raise the Shield and an icy mist begins to flow off it. Until the beginning of your next turn, you gain resistance 5 to cold and any creature that ends its turn adjacent to you takes @Damage[3d6[cold]] damage (@Check[type:reflex|dc:29|basic:true] save).</p>\n<hr />\n<p><strong>Craft Requirements</strong> The initial raw materials must include chitin from an arctic cave worm.</p>"
"value": "<p>This tower shield is crafted from interlocking sections of an arctic cave worm's chitin that are rimed with constant frost. It has Hardness 13, HP 104, and BT 52.</p><hr /><p><strong>Activate—Misty Chill</strong> <span class=\"action-glyph\">1</span> (cold, concentrate, manipulate)</p>\n<p><strong>Effect</strong> You Raise the Shield and an icy mist begins to flow off it. Until the beginning of your next turn, you gain resistance 5 to cold and any creature that ends its turn adjacent to you takes @Damage[3d6[cold]] damage (@Check[type:reflex|dc:29|basic:true] save).</p>\n<p>@UUID[Compendium.pf2e.equipment-effects.Item.Effect: Misty Chill]</p><hr /><p><strong>Craft Requirements</strong> The initial raw materials must include chitin from an arctic cave worm.</p>"
},
"hardness": 13,
"hp": {
Expand All @@ -37,7 +37,7 @@
"quantity": 1,
"rules": [],
"runes": {
"reinforcing": 0
"reinforcing": null
},
"size": "med",
"specific": {
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13 changes: 10 additions & 3 deletions packs/equipment/hippopotamus-klar.json
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},
"containerId": null,
"description": {
"value": "<p>This +1 striking klar is fashioned from the skull of a hippopotamus, with one of its canines acting as the blade. While wielding a hippopotamus klar, you gain a +1 item bonus to Intimidation checks.</p>\n<p><strong>Activate—Engulfing Jaws</strong> <span class=\"action-glyph\">1</span> (manipulate)</p>\n<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p><strong>Effect</strong> The hippo jaws of the shield open impossibly wide. Make a melee Strike with the klar blade targeting two creatures adjacent to each other. Roll the attack and damage once and apply it to each creature separately. This counts as two attacks for your multiple attack penalty.</p>\n<hr />\n<p><strong>Craft Requirements</strong> The initial raw materials must include the entire skull of a hippopotamus.</p>"
"value": "<p>This <em>+1 striking klar</em> is fashioned from the skull of a hippopotamus, with one of its canines acting as the blade. While wielding a <em>hippopotamus klar</em>, you gain a +1 item bonus to Intimidation checks.</p><hr /><p><strong>Activate—Engulfing Jaws</strong> <span class=\"action-glyph\">1</span> (manipulate)</p>\n<p><strong>Frequency</strong> once per day</p>\n<p><strong>Effect</strong> The hippo jaws of the shield open impossibly wide. Make a melee Strike with the klar blade targeting two creatures adjacent to each other. Roll the attack and damage once and apply it to each creature separately. This counts as two attacks for your multiple attack penalty.</p><hr /><p><strong>Craft Requirements</strong> The initial raw materials must include the entire skull of a hippopotamus.</p>"
},
"hardness": 3,
"hp": {
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"title": "Pathfinder Howl of the Wild"
},
"quantity": 1,
"rules": [],
"rules": [
{
"key": "FlatModifier",
"selector": "intimidation",
"type": "item",
"value": 1
}
],
"runes": {
"reinforcing": 0
"reinforcing": null
},
"size": "med",
"specific": {
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4 changes: 2 additions & 2 deletions packs/equipment/hodag-leather.json
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"checkPenalty": -1,
"containerId": null,
"description": {
"value": "<p>Dyed green and white and studded with the natural spines of a hodag, this <em>+1 deathless studded leather armor</em> is an imposing sight, especially when its wearer is barreling towards you.</p>\n<p><strong>Activate—Hodag Toss</strong> <span class=\"action-glyph\">2</span> (concentrate, manipulate) <strong>Effect</strong> You Stride up to your Speed and make a Strike at the end of your movement. If you succeed at your Strike, attempt an @Check[type:athletics|defense:fortitude] check against the creature's Fortitude DC. On a success, the creature is thrown 10 feet in a straight line in the direction of your choice and lands @UUID[Compendium.pf2e.conditionitems.Item.Prone]. If the creature is knocked into a solid object, it takes 1d6 bludgeoning damage before landing prone. You can instead toss the creature straight up into the air. The creature lands in the same square it occupied, and takes @Damage[1d6[bludgeoning]] damage as it lands prone. You can't use this ability again for [[/br 1d4 #Recharge this ability]]{1d4 rounds}.</p>\n<hr />\n<p><strong>Craft Requirements</strong> The initial raw materials must include the hide of a hodag.</p>"
"value": "<p>Dyed green and white and studded with the natural spines of a hodag, this <em>+1 @UUID[Compendium.pf2e.equipment-srd.Item.Deathless] studded leather armor</em> is an imposing sight, especially when its wearer is barreling towards you.</p><hr /><p><strong>Activate—Hodag Toss</strong> <span class=\"action-glyph\">2</span> (concentrate, manipulate)</p>\n<p><strong>Effect</strong> You Stride up to your Speed and make a Strike at the end of your movement. If you succeed at your Strike, attempt an @Check[type:athletics|defense:fortitude] check against the creature's Fortitude DC. On a success, the creature is thrown 10 feet in a straight line in the direction of your choice and lands @UUID[Compendium.pf2e.conditionitems.Item.Prone]. If the creature is knocked into a solid object, it takes @Damage[1d6[bludgeoning]] damage before landing prone. You can instead toss the creature straight up into the air. The creature lands in the same square it occupied, and takes 1d6 bludgeoning damage as it lands prone. You can't use this ability again for [[/r 1d4 #Recharge Hodag Toss]]{1d4 rounds}.</p><hr /><p><strong>Craft Requirements</strong> The initial raw materials must include the hide of a hodag.</p>"
},
"dexCap": 3,
"group": "leather",
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"property": [
"deathless"
],
"resilient": 0
"resilient": null
},
"size": "med",
"specific": {
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4 changes: 2 additions & 2 deletions packs/equipment/mamlambo-scale.json
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@@ -1,6 +1,6 @@
{
"_id": "l3ZsKprMlJCRbgb6",
"img": "systems/pf2e/icons/default-icons/armor.svg",
"img": "icons/magic/nature/leaf-armor-scale-green.webp",
"name": "Mamlambo Scale",
"system": {
"acBonus": 3,
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"checkPenalty": -2,
"containerId": null,
"description": {
"value": "<p>The faint glow beneath the thick, algae-green scales of this suit of +1 resilient scale mail hints at the armor's source.</p>\n<p><strong>Activate—Luminous Lure</strong> <span class=\"action-glyph\">1</span> (concentrate, light, manipulate, mental, visual)</p>\n<p><strong>Frequency</strong> Once per day</p>\n<p><strong>Effect</strong> The mamlambo scale sheds dim light in a @Template[type:emanation|distance:20]. The light has a duration of 1 minute, but you can extinguish the light with an Interact action. A creature that begins its turn in the light must attempt a @Check[type:will|dc:26] save. Regardless of the save's result, the creature is temporarily immune for 1 hour.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} for 1 round.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Fascinated], and for as long as it remains in the light, it must spend at least 1 of its actions on each of its turns to move closer to the source of the light. If the creature ends its movement adjacent to you, it is slowed 1 until it is out of the light or until you make a Strike against it.</p>\n<p><strong>Critical Failure</strong> As failure, but the creature is also @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] against the first Strike you make against it while it is slowed.</p>\n<hr />\n<p><strong>Craft Requirements</strong> The initial raw materials must include the scales and hide of a mamlambo.</p>"
"value": "<p>The faint glow beneath the thick, algae-green scales of this suit of <em>+1 resilient scale mail</em> hints at the armor's source.</p><hr /><p><strong>Activate—Luminous Lure</strong> <span class=\"action-glyph\">1</span> (concentrate, light, manipulate, mental, visual)</p>\n<p><strong>Frequency</strong> Once per day</p>\n<p><strong>Effect</strong> The <em>mamlambo scale</em> sheds dim light in a 20-foot emanation. The light has a duration of 1 minute, but you can extinguish the light with an Interact action. A creature that begins its turn in the light must attempt a @Check[type:will|dc:26] save. Regardless of the save's result, the creature is temporarily immune for 1 hour.</p>\n<p>@UUID[Compendium.pf2e.equipment-effects.Item.Effect: Luminous Lure]</p><hr /><p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} for 1 round.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Fascinated], and for as long as it remains in the light, it must spend at least 1 of its actions on each of its turns to move closer to the source of the light. If the creature ends its movement adjacent to you, it is slowed 1 until it is out of the light or until you make a Strike against it.</p>\n<p><strong>Critical Failure</strong> As failure, but the creature is also @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] against the first Strike you make against it while it is slowed.</p><hr /><p><strong>Craft Requirements</strong> The initial raw materials must include the scales and hide of a mamlambo.</p>"
},
"dexCap": 2,
"group": "composite",
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11 changes: 9 additions & 2 deletions packs/equipment/mantis-plate.json
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Expand Up @@ -12,7 +12,7 @@
"checkPenalty": -3,
"containerId": null,
"description": {
"value": "<p>The beautiful plates of this +2 resilient greater ready full plate armor are shaped from the carapace of a deadly mantis, providing excellent protection with added flexibility. When wearing a suit of mantis plate, you gain a +1 item bonus to your Athletics DC.</p>\n<p><strong>Activate—Mandible Vambraces</strong> <span class=\"action-glyph\">2</span> (concentrate, manipulate)</p>\n<p><strong>Effect</strong> Make a melee Strike. If you succeed, the target is caught by the spikes on the armor's forearms, taking an additional @Damage[6d6[piercing]] damage (@Check[type:reflex|dc:30|basic:true] save).</p>\n<hr />\n<p><strong>Craft Requirements</strong> The initial raw materials must include the arms and carapace of a deadly mantis.</p>"
"value": "<p>The beautiful plates of this <em>+2 resilient @UUID[Compendium.pf2e.equipment-srd.Item.Ready (Greater)]{Greater Ready} full plate</em> armor are shaped from the carapace of a deadly mantis, providing excellent protection with added flexibility. When wearing a suit of mantis plate, you gain a +1 item bonus to your Athletics DC.</p><hr /><p><strong>Activate—Mandible Vambraces</strong> <span class=\"action-glyph\">2</span> (concentrate, manipulate)</p>\n<p><strong>Effect</strong> Make a melee Strike. If you succeed, the target is caught by the spikes on the armor's forearms, taking an additional @Damage[6d6[piercing]] damage (@Check[type:reflex|dc:30|basic:true] save).</p><hr /><p><strong>Craft Requirements</strong> The initial raw materials must include the arms and carapace of a deadly mantis.</p>"
},
"dexCap": 0,
"group": "plate",
Expand All @@ -39,7 +39,14 @@
"title": "Pathfinder Howl of the Wild"
},
"quantity": 1,
"rules": [],
"rules": [
{
"key": "FlatModifier",
"selector": "athletics-dc",
"type": "item",
"value": 1
}
],
"runes": {
"potency": 2,
"property": [
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2 changes: 1 addition & 1 deletion packs/feat-effects/effect-raise-symbol.json
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Expand Up @@ -7,7 +7,7 @@
"value": "<p>Granted by @UUID[Compendium.pf2e.feats-srd.Item.Raise Symbol]</p>\n<p>You gain a +2 circumstance bonus to saving throws until the start of your next turn. While it's raised, if you roll a success at a saving throw against a vitality or void effect, you get a critical success instead.</p>"
},
"duration": {
"expiry": "turn-end",
"expiry": "turn-start",
"sustained": false,
"unit": "rounds",
"value": 1
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