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Replace double hyphens with em-dashes in descriptions (#15132)
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Cuingamehtar committed Jun 18, 2024
1 parent 8bd3e3f commit ab810e9
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2 changes: 1 addition & 1 deletion packs/abomination-vaults-bestiary/jafaki.json
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},
"defense": null,
"description": {
"value": "<p>You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target. Make a spell attack roll against the target. If you hit, you deal 2d6 bludgeoning, piercing, or slashing damage--as appropriate for the object you hurled. No specific traits or magic properties of the hurled item affect the attack or the damage.</p>\n<hr />\n<p><strong>Critical Success</strong> You deal double damage.</p>\n<p><strong>Success</strong> You deal full damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d6.</p>"
"value": "<p>You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target. Make a spell attack roll against the target. If you hit, you deal 2d6 bludgeoning, piercing, or slashing damageas appropriate for the object you hurled. No specific traits or magic properties of the hurled item affect the attack or the damage.</p>\n<hr />\n<p><strong>Critical Success</strong> You deal double damage.</p>\n<p><strong>Success</strong> You deal full damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d6.</p>"
},
"duration": {
"sustained": false,
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},
"defense": null,
"description": {
"value": "<p>You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target. Make a spell attack roll against the target. If you hit, you deal 2d6 bludgeoning, piercing, or slashing damage--as appropriate for the object you hurled. No specific traits or magic properties of the hurled item affect the attack or the damage.</p>\n<hr />\n<p><strong>Critical Success</strong> You deal double damage.</p>\n<p><strong>Success</strong> You deal full damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d6.</p>"
"value": "<p>You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target. Make a spell attack roll against the target. If you hit, you deal 2d6 bludgeoning, piercing, or slashing damageas appropriate for the object you hurled. No specific traits or magic properties of the hurled item affect the attack or the damage.</p>\n<hr />\n<p><strong>Critical Success</strong> You deal double damage.</p>\n<p><strong>Success</strong> You deal full damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d6.</p>"
},
"duration": {
"sustained": false,
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2 changes: 1 addition & 1 deletion packs/abomination-vaults-bestiary/seugathi-guard.json
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},
"defense": null,
"description": {
"value": "<p>You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target. Make a spell attack roll against the target. If you hit, you deal 2d6 bludgeoning, piercing, or slashing damage--as appropriate for the object you hurled. No specific traits or magic properties of the hurled item affect the attack or the damage.</p>\n<hr />\n<p><strong>Critical Success</strong> You deal double damage.</p>\n<p><strong>Success</strong> You deal full damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d6.</p>"
"value": "<p>You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target. Make a spell attack roll against the target. If you hit, you deal 2d6 bludgeoning, piercing, or slashing damageas appropriate for the object you hurled. No specific traits or magic properties of the hurled item affect the attack or the damage.</p>\n<hr />\n<p><strong>Critical Success</strong> You deal double damage.</p>\n<p><strong>Success</strong> You deal full damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d6.</p>"
},
"duration": {
"sustained": false,
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},
"defense": null,
"description": {
"value": "<p>You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target. Make a spell attack roll against the target. If you hit, you deal 2d6 bludgeoning, piercing, or slashing damage--as appropriate for the object you hurled. No specific traits or magic properties of the hurled item affect the attack or the damage.</p>\n<hr />\n<p><strong>Critical Success</strong> You deal double damage.</p>\n<p><strong>Success</strong> You deal full damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d6.</p>"
"value": "<p>You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target. Make a spell attack roll against the target. If you hit, you deal 2d6 bludgeoning, piercing, or slashing damageas appropriate for the object you hurled. No specific traits or magic properties of the hurled item affect the attack or the damage.</p>\n<hr />\n<p><strong>Critical Success</strong> You deal double damage.</p>\n<p><strong>Success</strong> You deal full damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d6.</p>"
},
"duration": {
"sustained": false,
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2 changes: 1 addition & 1 deletion packs/abomination-vaults-bestiary/seugathi-researcher.json
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},
"defense": null,
"description": {
"value": "<p>You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target. Make a spell attack roll against the target. If you hit, you deal 2d6 bludgeoning, piercing, or slashing damage--as appropriate for the object you hurled. No specific traits or magic properties of the hurled item affect the attack or the damage.</p>\n<hr />\n<p><strong>Critical Success</strong> You deal double damage.</p>\n<p><strong>Success</strong> You deal full damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d6.</p>"
"value": "<p>You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target. Make a spell attack roll against the target. If you hit, you deal 2d6 bludgeoning, piercing, or slashing damageas appropriate for the object you hurled. No specific traits or magic properties of the hurled item affect the attack or the damage.</p>\n<hr />\n<p><strong>Critical Success</strong> You deal double damage.</p>\n<p><strong>Success</strong> You deal full damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d6.</p>"
},
"duration": {
"sustained": false,
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2 changes: 1 addition & 1 deletion packs/abomination-vaults-bestiary/seugathi-servant.json
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},
"defense": null,
"description": {
"value": "<p>You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target. Make a spell attack roll against the target. If you hit, you deal 2d6 bludgeoning, piercing, or slashing damage--as appropriate for the object you hurled. No specific traits or magic properties of the hurled item affect the attack or the damage.</p>\n<hr />\n<p><strong>Critical Success</strong> You deal double damage.</p>\n<p><strong>Success</strong> You deal full damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d6.</p>"
"value": "<p>You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target. Make a spell attack roll against the target. If you hit, you deal 2d6 bludgeoning, piercing, or slashing damageas appropriate for the object you hurled. No specific traits or magic properties of the hurled item affect the attack or the damage.</p>\n<hr />\n<p><strong>Critical Success</strong> You deal double damage.</p>\n<p><strong>Success</strong> You deal full damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d6.</p>"
},
"duration": {
"sustained": false,
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2 changes: 1 addition & 1 deletion packs/actions/seek.json
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},
"category": "interaction",
"description": {
"value": "<p>You scan an area for signs of creatures or objects, possibly including secret doors or hazards. Choose an area to scan. The GM determines the area you can scan with one Seek action--almost always 30 feet or less in any dimension. The GM might impose a penalty if you search far away from you or adjust the number of actions it takes to Seek a particularly cluttered area.</p>\n<p>The GM attempts a single secret <span data-pf2-action=\"seek\" data-pf2-glyph=\"A\">Perception</span> check for you and compares the result to the Stealth DCs of any @UUID[Compendium.pf2e.conditionitems.Item.Undetected] or @UUID[Compendium.pf2e.conditionitems.Item.Hidden] creatures in the area, or the DC to detect each object in the area (as determined by the GM or by someone @UUID[Compendium.pf2e.actionspf2e.Item.Conceal an Object]{Concealing the Object}). A creature you detect might remain hidden, rather than becoming @UUID[Compendium.pf2e.conditionitems.Item.Observed], if you're using an imprecise sense or if an effect (such as @UUID[Compendium.pf2e.spells-srd.Item.Invisibility]) prevents the subject from being observed.</p>\n<hr />\n<p><strong>Critical Success</strong> Any undetected or hidden creature you critically succeeded against becomes observed by you. You learn the location of objects in the area you critically succeeded against.</p>\n<p><strong>Success</strong> Any undetected creature you suceeded against becomes hidden from you instead of undetected, and any hidden creature you succeeded against becomes observed by you. You learn the location of any object or get a clue to its whereabouts, as determined by the GM.</p>"
"value": "<p>You scan an area for signs of creatures or objects, possibly including secret doors or hazards. Choose an area to scan. The GM determines the area you can scan with one Seek action—almost always 30 feet or less in any dimension. The GM might impose a penalty if you search far away from you or adjust the number of actions it takes to Seek a particularly cluttered area.</p>\n<p>The GM attempts a single secret <span data-pf2-action=\"seek\" data-pf2-glyph=\"A\">Perception</span> check for you and compares the result to the Stealth DCs of any @UUID[Compendium.pf2e.conditionitems.Item.Undetected] or @UUID[Compendium.pf2e.conditionitems.Item.Hidden] creatures in the area, or the DC to detect each object in the area (as determined by the GM or by someone @UUID[Compendium.pf2e.actionspf2e.Item.Conceal an Object]{Concealing the Object}). A creature you detect might remain hidden, rather than becoming @UUID[Compendium.pf2e.conditionitems.Item.Observed], if you're using an imprecise sense or if an effect (such as @UUID[Compendium.pf2e.spells-srd.Item.Invisibility]) prevents the subject from being observed.</p>\n<hr />\n<p><strong>Critical Success</strong> Any undetected or hidden creature you critically succeeded against becomes observed by you. You learn the location of objects in the area you critically succeeded against.</p>\n<p><strong>Success</strong> Any undetected creature you suceeded against becomes hidden from you instead of undetected, and any hidden creature you succeeded against becomes observed by you. You learn the location of any object or get a clue to its whereabouts, as determined by the GM.</p>"
},
"publication": {
"license": "ORC",
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2 changes: 1 addition & 1 deletion packs/backgrounds/cook.json
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}
},
"description": {
"value": "<p>You grew up in the kitchens of a tavern or other dining establishment and excelled there, becoming an exceptional cook. Baking, cooking, a little brewing on the side--you've spent lots of time out of sight. It's about time you went out into the world to catch some sights for yourself.</p>\n<p>Choose two attribute boosts. One must be to <strong>Constitution</strong> or <strong>Intelligence</strong>, and one is a free attribute boost.</p>\n<p>You're trained in the Survival skill and the Cooking Lore skill. You gain the @UUID[Compendium.pf2e.feats-srd.Item.Seasoned] skill feat.</p>"
"value": "<p>You grew up in the kitchens of a tavern or other dining establishment and excelled there, becoming an exceptional cook. Baking, cooking, a little brewing on the sideyou've spent lots of time out of sight. It's about time you went out into the world to catch some sights for yourself.</p>\n<p>Choose two attribute boosts. One must be to <strong>Constitution</strong> or <strong>Intelligence</strong>, and one is a free attribute boost.</p>\n<p>You're trained in the Survival skill and the Cooking Lore skill. You gain the @UUID[Compendium.pf2e.feats-srd.Item.Seasoned] skill feat.</p>"
},
"items": {
"diizj": {
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2 changes: 1 addition & 1 deletion packs/backgrounds/gladiator.json
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}
},
"description": {
"value": "<p>The bloody games of the arena taught you the art of combat. Before you attained true fame, you departed--or escaped--the arena to explore the world. Your skill at drawing both blood and a crowd's attention pay off in a new adventuring life.</p>\n<p>Choose two attribute boosts. One must be to <strong>Strength</strong> or <strong>Charisma</strong>, and one is a free attribute boost.</p>\n<p>You're trained in the Performance skill and the Gladiatorial Lore skill. You gain the @UUID[Compendium.pf2e.feats-srd.Item.Impressive Performance] skill feat.</p>"
"value": "<p>The bloody games of the arena taught you the art of combat. Before you attained true fame, you departedor escapedthe arena to explore the world. Your skill at drawing both blood and a crowd's attention pay off in a new adventuring life.</p>\n<p>Choose two attribute boosts. One must be to <strong>Strength</strong> or <strong>Charisma</strong>, and one is a free attribute boost.</p>\n<p>You're trained in the Performance skill and the Gladiatorial Lore skill. You gain the @UUID[Compendium.pf2e.feats-srd.Item.Impressive Performance] skill feat.</p>"
},
"items": {
"6ltd4": {
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2 changes: 1 addition & 1 deletion packs/backgrounds/hermit.json
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}
},
"description": {
"value": "<p>In an isolated place--like a cave, remote oasis, or secluded mansion--you lived a life of solitude. Adventuring might be a welcome reprieve from solitude or an unwanted change, but in either case, you're likely still rough around the edges.</p>\n<p>Choose two attribute boosts. One must be to <strong>Constitution</strong> or <strong>Intelligence</strong>, and one is a free attribute boost.</p>\n<p>You're trained in the Nature or Occultism skill, plus a Lore skill related to the terrain you lived in as a hermit (such as Cave Lore or Desert Lore). You gain the @UUID[Compendium.pf2e.feats-srd.Item.Dubious Knowledge] skill feat.</p>"
"value": "<p>In an isolated placelike a cave, remote oasis, or secluded mansionyou lived a life of solitude. Adventuring might be a welcome reprieve from solitude or an unwanted change, but in either case, you're likely still rough around the edges.</p>\n<p>Choose two attribute boosts. One must be to <strong>Constitution</strong> or <strong>Intelligence</strong>, and one is a free attribute boost.</p>\n<p>You're trained in the Nature or Occultism skill, plus a Lore skill related to the terrain you lived in as a hermit (such as Cave Lore or Desert Lore). You gain the @UUID[Compendium.pf2e.feats-srd.Item.Dubious Knowledge] skill feat.</p>"
},
"items": {
"z8dne": {
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2 changes: 1 addition & 1 deletion packs/backgrounds/miner.json
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}
},
"description": {
"value": "<p>You earned a living wrenching precious minerals from the lightless depths of the earth. Adventuring might have seemed lucrative or glamorous compared to this backbreaking labor--and if you have to head back underground, this time you plan to do so armed with a real weapon instead of a miner's pick.</p>\n<p>Choose two attribute boosts. One must be to <strong>Strength</strong> or <strong>Wisdom</strong>, and one is a free attribute boost.</p>\n<p>You're trained in the Survival skill and the Mining Lore skill. You gain the @UUID[Compendium.pf2e.feats-srd.Item.Terrain Expertise] skill feat with underground terrain.</p>"
"value": "<p>You earned a living wrenching precious minerals from the lightless depths of the earth. Adventuring might have seemed lucrative or glamorous compared to this backbreaking laborand if you have to head back underground, this time you plan to do so armed with a real weapon instead of a miner's pick.</p>\n<p>Choose two attribute boosts. One must be to <strong>Strength</strong> or <strong>Wisdom</strong>, and one is a free attribute boost.</p>\n<p>You're trained in the Survival skill and the Mining Lore skill. You gain the @UUID[Compendium.pf2e.feats-srd.Item.Terrain Expertise] skill feat with underground terrain.</p>"
},
"items": {
"kvkjl": {
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2 changes: 1 addition & 1 deletion packs/equipment/flash-beetle-lantern.json
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},
"containerId": null,
"description": {
"value": "<p>This unassuming hooded lantern contains a mass of flash beetle eggs suspended in a magical solution. It sheds light on a 45-foot radius (and dim light in the next 45 feet).</p>\n<p><strong>Activate--Spotlight</strong> <span class=\"action-glyph\">1</span> (light, manipulate, visual)</p>\n<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p><strong>Effect</strong> Flipping a @UUID[Compendium.pf2e.conditionitems.Item.Concealed] lever in the lantern's handle triggers a small current to pass through the solution. The eggs brighten and emit a series of brilliant flashes in a @Template[type:cone|distance:30]. Each creature in the area of effect must attempt a @Check[type:fortitude|dc:18] save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for 1 round.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round.</p>\n<p><strong>Critical Failure</strong> The creature is blinded for 1 minute.</p>\n<hr />\n<p><strong>Craft Requirements</strong> The initial raw materials must include the eggs of a flash beetle.</p>"
"value": "<p>This unassuming hooded lantern contains a mass of flash beetle eggs suspended in a magical solution. It sheds light on a 45-foot radius (and dim light in the next 45 feet).</p>\n<p><strong>Activate—Spotlight</strong> <span class=\"action-glyph\">1</span> (light, manipulate, visual)</p>\n<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p><strong>Effect</strong> Flipping a @UUID[Compendium.pf2e.conditionitems.Item.Concealed] lever in the lantern's handle triggers a small current to pass through the solution. The eggs brighten and emit a series of brilliant flashes in a @Template[type:cone|distance:30]. Each creature in the area of effect must attempt a @Check[type:fortitude|dc:18] save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for 1 round.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round.</p>\n<p><strong>Critical Failure</strong> The creature is blinded for 1 minute.</p>\n<hr />\n<p><strong>Craft Requirements</strong> The initial raw materials must include the eggs of a flash beetle.</p>"
},
"hardness": 0,
"hp": {
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