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Brush up weapons for Howl of the Wild (#15235)
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simonward committed Jun 26, 2024
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52 changes: 52 additions & 0 deletions packs/equipment-effects/aura-fuming-cloak.json
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{
"_id": "fElGbAOJJm4Iv9rU",
"img": "icons/magic/air/fog-gas-smoke-brown.webp",
"name": "Aura: Fuming Cloak",
"system": {
"description": {
"value": "<p>Granted by @UUID[Compendium.pf2e.equipment-srd.Item.Nightmare's Lament]</p>\n<p>The <em>nightmare's lament</em> continually vents thick, black smoke that creates concealment in a 15-foot aura around the gun's wielder.</p>"
},
"duration": {
"expiry": "turn-start",
"sustained": false,
"unit": "minutes",
"value": 1
},
"level": {
"value": 6
},
"publication": {
"license": "ORC",
"remaster": true,
"title": "Pathfinder Howl of the Wild"
},
"rules": [
{
"effects": [
{
"affects": "all",
"events": [
"enter"
],
"uuid": "Compendium.pf2e.equipment-effects.Item.Effect: Fuming Cloak"
}
],
"key": "Aura",
"radius": 15,
"slug": "fuming-cloak",
"traits": []
}
],
"start": {
"initiative": null,
"value": 0
},
"tokenIcon": {
"show": true
},
"traits": {
"value": []
}
},
"type": "effect"
}
46 changes: 46 additions & 0 deletions packs/equipment-effects/effect-bolstering-croak.json
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{
"_id": "lgs9NGaWM53EEawX",
"img": "icons/creatures/amphibians/bullfrog-glowing-green.webp",
"name": "Effect: Bolstering Croak",
"system": {
"description": {
"value": "<p>Granted by @UUID[Compendium.pf2e.equipment-srd.Item.Whip-Tongue Sling]</p>\n<p>Allies gain a +1 status bonus to saves against fear effects.</p>"
},
"duration": {
"expiry": "turn-start",
"sustained": false,
"unit": "rounds",
"value": 1
},
"level": {
"value": 10
},
"publication": {
"license": "ORC",
"remaster": true,
"title": "Pathfinder Howl of the Wild"
},
"rules": [
{
"key": "FlatModifier",
"predicate": [
"item:trait:fear"
],
"selector": "saving-throw",
"type": "status",
"value": 1
}
],
"start": {
"initiative": null,
"value": 0
},
"tokenIcon": {
"show": true
},
"traits": {
"value": []
}
},
"type": "effect"
}
42 changes: 42 additions & 0 deletions packs/equipment-effects/effect-fuming-cloak.json
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{
"_id": "WuWktq2gkRSCzfBp",
"img": "icons/magic/air/fog-gas-smoke-brown.webp",
"name": "Effect: Fuming Cloak",
"system": {
"description": {
"value": "<p>Granted by @UUID[Compendium.pf2e.equipment-srd.Item.Nightmare's Lament]</p>\n<p>Everything within the aura is concealed by thick, black smoke.</p>"
},
"duration": {
"expiry": null,
"sustained": false,
"unit": "unlimited",
"value": -1
},
"level": {
"value": 6
},
"publication": {
"license": "ORC",
"remaster": true,
"title": "Pathfinder Howl of the Wild"
},
"rules": [
{
"inMemoryOnly": true,
"key": "GrantItem",
"uuid": "Compendium.pf2e.conditionitems.Item.Concealed"
}
],
"start": {
"initiative": null,
"value": 0
},
"tokenIcon": {
"show": true
},
"traits": {
"value": []
}
},
"type": "effect"
}
47 changes: 47 additions & 0 deletions packs/equipment-effects/effect-lightning-rod.json
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{
"_id": "f3I8KyhABpDBwdwB",
"img": "icons/magic/lightning/bolt-strike-forked-sparks-blue.webp",
"name": "Effect: Lightning Rod",
"system": {
"description": {
"value": "<p>Granted by @UUID[Compendium.pf2e.equipment-srd.Item.Fulmination Fang]</p>\n<p>The next melee Strike you make with the <em>fulmination fang</em> deals an additional 1d6 electricity damage.</p>"
},
"duration": {
"expiry": "turn-start",
"sustained": false,
"unit": "minutes",
"value": 1
},
"level": {
"value": 4
},
"publication": {
"license": "ORC",
"remaster": true,
"title": "Pathfinder Howl of the Wild"
},
"rules": [
{
"damageType": "electricity",
"diceNumber": 1,
"dieSize": "d6",
"key": "DamageDice",
"predicate": [
"item:melee"
],
"selector": "fulmination-fang-damage"
}
],
"start": {
"initiative": null,
"value": 0
},
"tokenIcon": {
"show": true
},
"traits": {
"value": []
}
},
"type": "effect"
}
2 changes: 1 addition & 1 deletion packs/equipment/alicorn-trigger.json
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,7 @@
"die": "d8"
},
"description": {
"value": "<p>This +2 greater striking jezail features a preserved alicorn horn mounted underneath the barrel. Such a horn is usually willingly granted by the creature at the end of its natural lifespan, but some wicked gunsmiths acquire the horn through violence.</p>\n<p><strong>Activate—Glimmer Beam</strong> <span class=\"action-glyph\">2</span> (manipulate)</p>\n<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p><strong>Effect</strong> The alicorn trigger unleashes a beam of radiant light in a @Template[type:line|distance:60]. Creatures in the area of effect take @Damage[6d6[fire]] damage and must attempt a DC 33 Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage and is @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] 1.</p>\n<p><strong>Failure</strong> The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round.</p>\n<p><strong>Critical Failure</strong> The creature takes double damage and is blinded for 1 minute.</p>\n<hr />\n<p><strong>Craft Requirements</strong> The initial raw materials must include a horn from an alicorn.</p>"
"value": "<p>This <em>+2 greater striking jezail</em> features a preserved alicorn horn mounted underneath the barrel. Such a horn is usually willingly granted by the creature at the end of its natural lifespan, but some wicked gunsmiths acquire the horn through violence.</p><hr /><p><strong>Activate—Glimmer Beam</strong> <span class=\"action-glyph\">2</span> (manipulate)</p>\n<p><strong>Frequency</strong> once per day</p>\n<p><strong>Effect</strong> The <em>alicorn trigger</em> unleashes a beam of radiant light in a @Template[type:line|distance:60]. Creatures in the area of effect take @Damage[6d6[fire]|traits:area-damage] damage and must attempt a @Check[type:fortitude|dc:33] save.</p><hr /><p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage and is @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] 1.</p>\n<p><strong>Failure</strong> The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round.</p>\n<p><strong>Critical Failure</strong> The creature takes double damage and is blinded for 1 minute.</p><hr /><p><strong>Craft Requirements</strong> The initial raw materials must include a horn from an alicorn.</p>"
},
"group": "firearm",
"hardness": 0,
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16 changes: 13 additions & 3 deletions packs/equipment/black-scorpion-stingmace.json
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@@ -1,6 +1,6 @@
{
"_id": "jkwhiuaoSsJAgkgi",
"img": "systems/pf2e/icons/default-icons/weapon.svg",
"img": "icons/weapons/maces/mace-spiked-skull.webp",
"name": "Black Scorpion Stingmace",
"system": {
"baseItem": "mace",
Expand All @@ -21,7 +21,7 @@
"die": "d6"
},
"description": {
"value": "<p>The massive stinger of a black scorpion adds significant weight to this +2 greater striking fearsome mace. On a critical hit, the target is exposed to black scorpion venom.</p>\n<p><strong>Black Scorpion Venom</strong> (poison)</p>\n<p><strong>Saving Throw</strong> @Check[type:fortitude|dc:36];</p>\n<p><strong>Maximum Duration</strong> 6 rounds</p>\n<p><strong>Stage 1</strong> @Damage[2d12[poison]] damage and @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 2} (1 round)</p>\n<p><strong>Stage 2</strong> @Damage[3d12[poison]] damage, clumsy 2, and @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} (1 round)</p>\n<p><strong>Stage 3</strong> @Damage[4d12[poison]] damage, @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 4}, and @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} (1 round).</p>\n<hr />\n<p><strong>Craft Requirements</strong> The initial raw materials must include the intact stinger of a black scorpion.</p>"
"value": "<p>The massive stinger of a black scorpion adds significant weight to this <em>+2 greater striking @UUID[Compendium.pf2e.equipment-srd.Item.Fearsome] mace</em>. On a critical hit, the target is exposed to black scorpion venom.</p><hr /><p><strong>Black Scorpion Venom</strong> (poison)</p>\n<p><strong>Saving Throw</strong> @Check[type:fortitude|dc:36]</p>\n<p><strong>Maximum Duration</strong> 6 rounds</p>\n<p><strong>Stage 1</strong> @Damage[2d12[poison]] damage and @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 2} (1 round)</p>\n<p><strong>Stage 2</strong> @Damage[3d12[poison]] damage, clumsy 2, and @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} (1 round)</p>\n<p><strong>Stage 3</strong> @Damage[4d12[poison]] damage, @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 4}, and @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} (1 round).</p><hr /><p><strong>Craft Requirements</strong> The initial raw materials must include the intact stinger of a black scorpion.</p>"
},
"group": "club",
"hardness": 0,
Expand Down Expand Up @@ -51,7 +51,17 @@
"reload": {
"value": null
},
"rules": [],
"rules": [
{
"key": "Note",
"outcome": [
"criticalSuccess"
],
"selector": "{item|id}-attack",
"text": "PF2E.SpecificRule.Equipment.BlackScorpionStingmace.BlackScorpionVenomNote",
"title": "{item|name}"
}
],
"runes": {
"potency": 2,
"property": [
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4 changes: 2 additions & 2 deletions packs/equipment/bloodgorger-scythe.json
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@@ -1,6 +1,6 @@
{
"_id": "yCD9PupW7P0frwMM",
"img": "systems/pf2e/icons/default-icons/weapon.svg",
"img": "icons/weapons/sickles/scythe-bone-jagged.webp",
"name": "Bloodgorger Scythe",
"system": {
"baseItem": "scythe",
Expand All @@ -21,7 +21,7 @@
"die": "d10"
},
"description": {
"value": "<p>This +1 striking scythe is made from the cruel, blackened branches of the carnivorous scythe tree, which hungrily drink up spilled blood.</p>\n<p><strong>Activate—Root in Blood</strong> <span class=\"action-glyph\">1</span> (manipulate)</p>\n<p><strong>Requirements</strong> Your last action was a successful Strike with this weapon and your target isn't currently taking any persistent bleed damage;</p>\n<hr />\n<p><strong>Effect</strong> You break off a piece of the bloodgorger scythe inside your enemy to feed on their blood and sprout into a new tree. The target takes 1 persistent bleed damage at the end of their turn. Each failure to stop the bleeding increases this bleed damage by 1 as a small scythe tree grows from the wound, to a maximum of 3 persistent bleed damage.</p>\n<p><strong>Activate—Sapling Slash</strong> <span class=\"action-glyph\">1</span> (concentrate)</p>\n<p><strong>Requirements</strong> A target has a piece of the bloodgorger scythe broken off inside them and has failed to recover from the persistent bleed damage for 3 consecutive turns</p>\n<hr />\n<p><strong>Effect</strong> The sprouted scythe tree grows large enough to be commanded. It makes a melee Strike against the target or a creature adjacent to the target, with a +18 to hit and dealing @Damage[1d10[slashing]] damage.</p>\n<hr />\n<p><strong>Craft Requirements</strong> The initial raw materials must include branches and roots from a scythe tree</p>"
"value": "<p>This <em>+1 striking scythe</em> is made from the cruel, blackened branches of the carnivorous scythe tree, which hungrily drink up spilled blood.</p><hr /><p><strong>Activate—Root in Blood</strong> <span class=\"action-glyph\">1</span> (manipulate)</p>\n<p><strong>Requirements</strong> Your last action was a successful Strike with this weapon and your target isn't currently taking any persistent bleed damage</p>\n<p><strong>Effect</strong> You break off a piece of the <em>bloodgorger scythe</em> inside your enemy to feed on their blood and sprout into a new tree. The target takes @Damage[1[bleed]] damage at the end of their turn. Each failure to stop the bleeding increases this bleed damage by 1 as a small scythe tree grows from the wound, to a maximum of 3 persistent bleed damage.</p><hr /><p><strong>Activate—Sapling Slash</strong> <span class=\"action-glyph\">1</span> (concentrate)</p>\n<p><strong>Requirements</strong> A target has a piece of the <em>bloodgorger scythe</em> broken off inside them and has failed to recover from the persistent bleed damage for 3 consecutive turns</p>\n<p><strong>Effect</strong> The sprouted scythe tree grows large enough to be commanded. It makes a melee Strike against the target or a creature adjacent to the target, with a [[/r 1d20+18 #Sprouted Scythe Tree]]{+18} to hit and dealing @Damage[1d10[slashing]] damage.</p><hr /><p><strong>Craft Requirements</strong> The initial raw materials must include branches and roots from a scythe tree.</p>"
},
"group": "polearm",
"hardness": 0,
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18 changes: 14 additions & 4 deletions packs/equipment/catoblepas-maul.json
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Expand Up @@ -21,7 +21,7 @@
"die": "d12"
},
"description": {
"value": "<p>The putrid stench emanating from the catoblepas antlers adorning this +2 greater striking greater crushing maul interferes with your sense of smell. While wielding this weapon, you gain a +2 item bonus to saves against olfactory effects.</p>\n<p><strong>Activate—Vile Stench</strong> <span class=\"action-glyph\">1</span> (manipulate, olfactory)</p>\n<p><strong>Requirements</strong> Your last action was a successful Strike with the catoblepas maul</p>\n<hr />\n<p><strong>Effect</strong> The target must succeed at a @Check[type:fortitude|dc:30] save or become @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 1} (plus @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} for as long as it's sickened on a critical failure). A creature that succeeds at its save becomes temporarily immune to Vile Stench for 1 minute.</p>\n<hr />\n<p><strong>Craft Requirements</strong> The initial raw materials must include antlers from a catoblepas.</p>"
"value": "<p>The putrid stench emanating from the catoblepas antlers adorning this <em>+2 greater striking @UUID[Compendium.pf2e.equipment-srd.Item.Crushing (Greater)]{Greater Crushing} maul</em> interferes with your sense of smell. While wielding this weapon, you gain a +2 item bonus to saves against olfactory effects.</p><hr /><p><strong>Activate—Vile Stench</strong> <span class=\"action-glyph\">1</span> (manipulate, olfactory)</p>\n<p><strong>Requirements</strong> Your last action was a successful Strike with the <em>catoblepas maul</em></p>\n<p><strong>Effect</strong> The target must succeed at a @Check[type:fortitude|dc:30|traits:olfactory] save or become @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 1} (plus @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} for as long as it's sickened on a critical failure). A creature that succeeds at its save becomes temporarily immune to Vile Stench for 1 minute.</p><hr /><p><strong>Craft Requirements</strong> The initial raw materials must include antlers from a catoblepas.</p>"
},
"group": "hammer",
"hardness": 0,
Expand Down Expand Up @@ -51,11 +51,21 @@
"reload": {
"value": null
},
"rules": [],
"rules": [
{
"key": "FlatModifier",
"predicate": [
"item:trait:olfactory"
],
"selector": "saving-throw",
"type": "item",
"value": 2
}
],
"runes": {
"potency": 2,
"property": [
"crushing"
"greaterCrushing"
],
"striking": 2
},
Expand All @@ -68,7 +78,7 @@
"runes": {
"potency": 2,
"property": [
"crushing"
"greaterCrushing"
],
"striking": 2
}
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