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Move rest of XP macro to system codebase
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import { ActorPF2e, HazardPF2e } from "@actor"; | ||
import { htmlQuery } from "@util"; | ||
import type { XPCalculation } from "./index.ts"; | ||
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function getHazards(actors: ActorPF2e[]): HazardPF2e[] { | ||
return actors.filter((a): a is HazardPF2e => a.type === "hazard"); | ||
} | ||
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function getLevels(actors: ActorPF2e[], type: string): number[] { | ||
return actors.filter((a) => a.type === type).map((a) => a.level); | ||
} | ||
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function dialogTemplate(xp: XPCalculation): string { | ||
return ` | ||
<h2>XP</h2> | ||
<table> | ||
<tr> | ||
<th>${game.i18n.localize("PF2E.Encounter.Budget.PartySize")}</th> | ||
<td>${xp.partySize}</td> | ||
</tr> | ||
<tr> | ||
<th>${game.i18n.localize("PF2E.Encounter.Budget.PartyLevel")}</th> | ||
<td>${xp.partyLevel}</td> | ||
</tr> | ||
<tr> | ||
<th>${game.i18n.localize("PF2E.Encounter.Budget.Threat")}</th> | ||
<td>${game.i18n.localize("PF2E.Encounter.Budget.Threats." + xp.rating)} (${xp.totalXP} XP)</td> | ||
</tr> | ||
<tr> | ||
<th>${game.i18n.localize("PF2E.Encounter.Budget.Reward")}</th> | ||
<td>${xp.xpPerPlayer} XP</td> | ||
</tr> | ||
</table> | ||
<h2>${game.i18n.localize("PF2E.Encounter.Budget.EncounterBudget")}</h2> | ||
<table class="pf2-table"> | ||
<tr> | ||
<th>${game.i18n.localize("PF2E.Encounter.Budget.Threat")}</th> | ||
<th>${game.i18n.localize("PF2E.Encounter.Budget.XPBudget")}</th> | ||
<th>${game.i18n.localize("PF2E.Encounter.Budget.XPNeeded")}</th> | ||
<th>${game.i18n.localize("PF2E.Encounter.Budget.Reward")}</th> | ||
</tr> | ||
<tr> | ||
<td>${game.i18n.localize("PF2E.Encounter.Budget.Threats.trivial")}</td> | ||
<td>${xp.encounterBudgets.trivial}</td> | ||
<td>${xp.encounterBudgets.trivial - xp.totalXP}</td> | ||
<td>40</td> | ||
</tr> | ||
<tr> | ||
<td>${game.i18n.localize("PF2E.Encounter.Budget.Threats.low")}</td> | ||
<td>${xp.encounterBudgets.low}</td> | ||
<td>${xp.encounterBudgets.low - xp.totalXP}</td> | ||
<td>60</td> | ||
</tr> | ||
<tr> | ||
<td>${game.i18n.localize("PF2E.Encounter.Budget.Threats.moderate")}</td> | ||
<td>${xp.encounterBudgets.moderate}</td> | ||
<td>${xp.encounterBudgets.moderate - xp.totalXP}</td> | ||
<td>80</td> | ||
</tr> | ||
<tr> | ||
<td>${game.i18n.localize("PF2E.Encounter.Budget.Threats.severe")}</td> | ||
<td>${xp.encounterBudgets.severe}</td> | ||
<td>${xp.encounterBudgets.severe - xp.totalXP}</td> | ||
<td>120</td> | ||
</tr> | ||
<tr> | ||
<td>${game.i18n.localize("PF2E.Encounter.Budget.Threats.extreme")}</td> | ||
<td>${xp.encounterBudgets.extreme}</td> | ||
<td>${xp.encounterBudgets.extreme - xp.totalXP}</td> | ||
<td>160</td> | ||
</tr> | ||
</table> | ||
<h2>${game.i18n.localize("PF2E.Encounter.CreatureXPAndRole.CreatureXPAndRole")}</h2> | ||
<table class="pf2-table"> | ||
<tr> | ||
<th>${game.i18n.localize("PF2E.Encounter.CreatureXPAndRole.CreatureLevel")}</th> | ||
<th>XP</th> | ||
<th>${game.i18n.localize("PF2E.Encounter.CreatureXPAndRole.SuggestedRole")}</th> | ||
</tr> | ||
<tr> | ||
<td>${xp.partyLevel - 4}</td> | ||
<td>10</td> | ||
<td>${game.i18n.localize("PF2E.Encounter.CreatureXPAndRole.CreatureLevels.-4")}</td> | ||
</tr> | ||
<tr> | ||
<td>${xp.partyLevel - 3}</td> | ||
<td>15</td> | ||
<td>${game.i18n.localize("PF2E.Encounter.CreatureXPAndRole.CreatureLevels.-3")}</td> | ||
</tr> | ||
<tr> | ||
<td>${xp.partyLevel - 2}</td> | ||
<td>20</td> | ||
<td>${game.i18n.localize("PF2E.Encounter.CreatureXPAndRole.CreatureLevels.-2")}</td> | ||
</tr> | ||
<tr> | ||
<td>${xp.partyLevel - 1}</td> | ||
<td>30</td> | ||
<td>${game.i18n.localize("PF2E.Encounter.CreatureXPAndRole.CreatureLevels.-1")}</td> | ||
</tr> | ||
<tr> | ||
<td>${xp.partyLevel}</td> | ||
<td>40</td> | ||
<td>${game.i18n.localize("PF2E.Encounter.CreatureXPAndRole.CreatureLevels.0")}</td> | ||
</tr> | ||
<tr> | ||
<td>${xp.partyLevel + 1}</td> | ||
<td>60</td> | ||
<td>${game.i18n.localize("PF2E.Encounter.CreatureXPAndRole.CreatureLevels.1")}</td> | ||
</tr> | ||
<tr> | ||
<td>${xp.partyLevel + 2}</td> | ||
<td>80</td> | ||
<td>${game.i18n.localize("PF2E.Encounter.CreatureXPAndRole.CreatureLevels.2")}</td> | ||
</tr> | ||
<tr> | ||
<td>${xp.partyLevel + 3}</td> | ||
<td>120</td> | ||
<td>${game.i18n.localize("PF2E.Encounter.CreatureXPAndRole.CreatureLevels.3")}</td> | ||
</tr> | ||
<tr> | ||
<td>${xp.partyLevel + 4}</td> | ||
<td>160</td> | ||
<td>${game.i18n.localize("PF2E.Encounter.CreatureXPAndRole.CreatureLevels.4")}</td> | ||
</tr> | ||
</table>`; | ||
} | ||
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const askLevelPopupTemplate = (): string => { | ||
const partySize = Math.trunc(Number(localStorage.getItem("xpMacroPartySize") ?? 4)); | ||
const partyLevel = Math.trunc(Number(localStorage.getItem("xpMacroPartyLevel") ?? 1)); | ||
return ` | ||
<form> | ||
<div class="form-group"> | ||
<label>${game.i18n.localize("PF2E.Encounter.Budget.PartySize")}</label> | ||
<input id="party-size" name="party-size" type="number" value="${partySize}"> | ||
</div> | ||
<div class="form-group"> | ||
<label>${game.i18n.localize("PF2E.Encounter.Budget.PartyLevel")}</label> | ||
<input id="party-level" name="party-level" type="number" value="${partyLevel}"> | ||
</div> | ||
</form> | ||
`; | ||
}; | ||
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function showXP(partyLevel: number, partySize: number, npcLevels: number[], hazards: HazardPF2e[]): void { | ||
const xp = game.pf2e.gm.calculateXP(partyLevel, partySize, npcLevels, hazards, { | ||
proficiencyWithoutLevel: game.settings.get("pf2e", "proficiencyVariant") === "ProficiencyWithoutLevel", | ||
}); | ||
new Dialog({ | ||
title: "XP", | ||
content: dialogTemplate(xp), | ||
buttons: {}, | ||
}).render(true); | ||
} | ||
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function askPartyLevelAndSize(npcLevels: number[], hazards: HazardPF2e[]): void { | ||
new Dialog({ | ||
title: "Party Information", | ||
content: askLevelPopupTemplate, | ||
buttons: { | ||
no: { | ||
icon: '<i class="fas fa-times"></i>', | ||
label: "Cancel", | ||
}, | ||
yes: { | ||
icon: '<i class="fas fa-calculator"></i>', | ||
label: "Calculate XP", | ||
callback: ($html) => { | ||
const html = $html[0]; | ||
const partySize = Math.abs( | ||
Math.trunc(Number(htmlQuery<HTMLInputElement>(html, "[name=party-size]")?.value || 1)) | ||
); | ||
const partyLevel = Math.abs( | ||
Math.trunc(Number(htmlQuery<HTMLInputElement>(html, "[name=party-level]")?.value || 1)) | ||
); | ||
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// persist for future uses | ||
localStorage.setItem("xpMacroPartySize", partySize.toString()); | ||
localStorage.setItem("xpMacroPartyLevel", partyLevel.toString()); | ||
showXP(partyLevel, partySize, npcLevels, hazards); | ||
}, | ||
}, | ||
}, | ||
default: "yes", | ||
}).render(true); | ||
} | ||
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function xpFromEncounter(): void { | ||
const actors = canvas.tokens.controlled.flatMap((a) => a.actor ?? []); | ||
const npcLevels = getLevels(actors, "npc"); | ||
const pcLevels = getLevels(actors, "character"); | ||
const hazards = getHazards(actors); | ||
if (npcLevels.length === 0 && hazards.length === 0) { | ||
ui.notifications.error(`You must select at least one npc and/or hazard token and optionally all PC tokens`); | ||
return; | ||
} | ||
if (pcLevels.length === 0) { | ||
askPartyLevelAndSize(npcLevels, hazards); | ||
} else { | ||
showXP(pcLevels[0], pcLevels.length, npcLevels, hazards); | ||
} | ||
} | ||
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export { xpFromEncounter }; |
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