Skip to content

Commit

Permalink
Remove damage partial from Enervation in favor of autoleveling inline…
Browse files Browse the repository at this point in the history
… damage links (#13989)
  • Loading branch information
simonward committed Feb 27, 2024
1 parent 800f489 commit 3812a10
Show file tree
Hide file tree
Showing 16 changed files with 48 additions and 288 deletions.
21 changes: 3 additions & 18 deletions packs/blood-lords-bestiary/kemnebi.json
Original file line number Diff line number Diff line change
Expand Up @@ -2106,37 +2106,22 @@
"value": ""
},
"counteraction": false,
"damage": {
"0": {
"applyMod": false,
"category": "persistent",
"formula": "4d8",
"kinds": [
"damage"
],
"materials": [],
"type": "void"
}
},
"damage": {},
"defense": {
"save": {
"basic": false,
"statistic": "fortitude"
}
},
"description": {
"value": "<p>Extending a finger, you fire a beam of void energy that weakens the life force of any creature it touches. Each living creature in the line must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes @Damage[2d8[persistent,void]] damage.</p>\n<p><strong>Failure</strong> The creature takes @Damage[4d8[persistent,void]] damage and becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1}.</p>\n<p><strong>Critical Failure</strong> The creature takes @Damage[4d8[persistent,void]] damage and becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 2} and @UUID[Compendium.pf2e.conditionitems.Item.Doomed]{Doomed 1}.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The persistent void damage increases by @Damage[1d8[persistent,void]] damage on a success, or by @Damage[2d8[persistent,void]] damage on a failure or critical failure.</p>"
"value": "<p>Extending a finger, you fire a beam of void energy that weakens the life force of any creature it touches. Each living creature in the line must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes @Damage[(floor(@item.rank/2))d8[persistent,void]] damage.</p>\n<p><strong>Failure</strong> The creature takes @Damage[(floor(@item.rank/2)*2)d8[persistent,void]] damage and becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1}.</p>\n<p><strong>Critical Failure</strong> The creature takes @Damage[(floor(@item.rank/2)*2)d8[persistent,void]] damage and becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 2} and @UUID[Compendium.pf2e.conditionitems.Item.Doomed]{Doomed 1}.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The persistent void damage increases by 1d8 on a success, or by 2d8 on a failure or critical failure.</p>"
},
"duration": {
"sustained": false,
"value": ""
},
"heightening": {
"damage": {
"0": "2d8"
},
"interval": 2,
"type": "interval"
"damage": {}
},
"level": {
"value": 4
Expand Down
21 changes: 3 additions & 18 deletions packs/blood-lords-bestiary/necromancer-troop.json
Original file line number Diff line number Diff line change
Expand Up @@ -367,37 +367,22 @@
"value": ""
},
"counteraction": false,
"damage": {
"0": {
"applyMod": false,
"category": "persistent",
"formula": "4d8",
"kinds": [
"damage"
],
"materials": [],
"type": "void"
}
},
"damage": {},
"defense": {
"save": {
"basic": false,
"statistic": "fortitude"
}
},
"description": {
"value": "<p>Extending a finger, you fire a beam of void energy that weakens the life force of any creature it touches. Each living creature in the line must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes @Damage[2d8[persistent,void]] damage.</p>\n<p><strong>Failure</strong> The creature takes @Damage[4d8[persistent,void]] damage and becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1}.</p>\n<p><strong>Critical Failure</strong> The creature takes @Damage[4d8[persistent,void]] damage and becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 2} and @UUID[Compendium.pf2e.conditionitems.Item.Doomed]{Doomed 1}.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The persistent void damage increases by @Damage[1d8[persistent,void]] damage on a success, or by @Damage[2d8[persistent,void]] damage on a failure or critical failure.</p>"
"value": "<p>Extending a finger, you fire a beam of void energy that weakens the life force of any creature it touches. Each living creature in the line must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes @Damage[(floor(@item.rank/2))d8[persistent,void]] damage.</p>\n<p><strong>Failure</strong> The creature takes @Damage[(floor(@item.rank/2)*2)d8[persistent,void]] damage and becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1}.</p>\n<p><strong>Critical Failure</strong> The creature takes @Damage[(floor(@item.rank/2)*2)d8[persistent,void]] damage and becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 2} and @UUID[Compendium.pf2e.conditionitems.Item.Doomed]{Doomed 1}.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The persistent void damage increases by 1d8 on a success, or by 2d8 on a failure or critical failure.</p>"
},
"duration": {
"sustained": false,
"value": ""
},
"heightening": {
"damage": {
"0": "2d8"
},
"interval": 2,
"type": "interval"
"damage": {}
},
"level": {
"value": 4
Expand Down
21 changes: 3 additions & 18 deletions packs/blood-lords-bestiary/virulak-necromancer.json
Original file line number Diff line number Diff line change
Expand Up @@ -75,37 +75,22 @@
"value": ""
},
"counteraction": false,
"damage": {
"0": {
"applyMod": false,
"category": "persistent",
"formula": "4d8",
"kinds": [
"damage"
],
"materials": [],
"type": "void"
}
},
"damage": {},
"defense": {
"save": {
"basic": false,
"statistic": "fortitude"
}
},
"description": {
"value": "<p>Extending a finger, you fire a beam of void energy that weakens the life force of any creature it touches. Each living creature in the line must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes @Damage[2d8[persistent,void]] damage.</p>\n<p><strong>Failure</strong> The creature takes @Damage[4d8[persistent,void]] damage and becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1}.</p>\n<p><strong>Critical Failure</strong> The creature takes @Damage[4d8[persistent,void]] damage and becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 2} and @UUID[Compendium.pf2e.conditionitems.Item.Doomed]{Doomed 1}.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The persistent void damage increases by @Damage[1d8[persistent,void]] damage on a success, or by @Damage[2d8[persistent,void]] damage on a failure or critical failure.</p>"
"value": "<p>Extending a finger, you fire a beam of void energy that weakens the life force of any creature it touches. Each living creature in the line must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes @Damage[(floor(@item.rank/2))d8[persistent,void]] damage.</p>\n<p><strong>Failure</strong> The creature takes @Damage[(floor(@item.rank/2)*2)d8[persistent,void]] damage and becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1}.</p>\n<p><strong>Critical Failure</strong> The creature takes @Damage[(floor(@item.rank/2)*2)d8[persistent,void]] damage and becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 2} and @UUID[Compendium.pf2e.conditionitems.Item.Doomed]{Doomed 1}.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The persistent void damage increases by 1d8 on a success, or by 2d8 on a failure or critical failure.</p>"
},
"duration": {
"sustained": false,
"value": ""
},
"heightening": {
"damage": {
"0": "2d8"
},
"interval": 2,
"type": "interval"
"damage": {}
},
"level": {
"value": 4
Expand Down
21 changes: 3 additions & 18 deletions packs/book-of-the-dead-bestiary/provincial-jiang-shi.json
Original file line number Diff line number Diff line change
Expand Up @@ -338,37 +338,22 @@
"value": ""
},
"counteraction": false,
"damage": {
"0": {
"applyMod": false,
"category": "persistent",
"formula": "4d8",
"kinds": [
"damage"
],
"materials": [],
"type": "void"
}
},
"damage": {},
"defense": {
"save": {
"basic": false,
"statistic": "fortitude"
}
},
"description": {
"value": "<p>Extending a finger, you fire a beam of void energy that weakens the life force of any creature it touches. Each living creature in the line must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes @Damage[2d8[persistent,void]] damage.</p>\n<p><strong>Failure</strong> The creature takes @Damage[4d8[persistent,void]] damage and becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1}.</p>\n<p><strong>Critical Failure</strong> The creature takes @Damage[4d8[persistent,void]] damage and becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 2} and @UUID[Compendium.pf2e.conditionitems.Item.Doomed]{Doomed 1}.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The persistent void damage increases by @Damage[1d8[persistent,void]] damage on a success, or by @Damage[2d8[persistent,void]] damage on a failure or critical failure.</p>"
"value": "<p>Extending a finger, you fire a beam of void energy that weakens the life force of any creature it touches. Each living creature in the line must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes @Damage[(floor(@item.rank/2))d8[persistent,void]] damage.</p>\n<p><strong>Failure</strong> The creature takes @Damage[(floor(@item.rank/2)*2)d8[persistent,void]] damage and becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1}.</p>\n<p><strong>Critical Failure</strong> The creature takes @Damage[(floor(@item.rank/2)*2)d8[persistent,void]] damage and becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 2} and @UUID[Compendium.pf2e.conditionitems.Item.Doomed]{Doomed 1}.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The persistent void damage increases by 1d8 on a success, or by 2d8 on a failure or critical failure.</p>"
},
"duration": {
"sustained": false,
"value": ""
},
"heightening": {
"damage": {
"0": "2d8"
},
"interval": 2,
"type": "interval"
"damage": {}
},
"level": {
"value": 4
Expand Down
21 changes: 3 additions & 18 deletions packs/extinction-curse-bestiary/xulgath-deepmouth.json
Original file line number Diff line number Diff line change
Expand Up @@ -640,37 +640,22 @@
"value": ""
},
"counteraction": false,
"damage": {
"0": {
"applyMod": false,
"category": "persistent",
"formula": "4d8",
"kinds": [
"damage"
],
"materials": [],
"type": "void"
}
},
"damage": {},
"defense": {
"save": {
"basic": false,
"statistic": "fortitude"
}
},
"description": {
"value": "<p>Extending a finger, you fire a beam of void energy that weakens the life force of any creature it touches. Each living creature in the line must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes @Damage[2d8[persistent,void]] damage.</p>\n<p><strong>Failure</strong> The creature takes @Damage[4d8[persistent,void]] damage and becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1}.</p>\n<p><strong>Critical Failure</strong> The creature takes @Damage[4d8[persistent,void]] damage and becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 2} and @UUID[Compendium.pf2e.conditionitems.Item.Doomed]{Doomed 1}.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The persistent void damage increases by @Damage[1d8[persistent,void]] damage on a success, or by @Damage[2d8[persistent,void]] damage on a failure or critical failure.</p>"
"value": "<p>Extending a finger, you fire a beam of void energy that weakens the life force of any creature it touches. Each living creature in the line must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes @Damage[(floor(@item.rank/2))d8[persistent,void]] damage.</p>\n<p><strong>Failure</strong> The creature takes @Damage[(floor(@item.rank/2)*2)d8[persistent,void]] damage and becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1}.</p>\n<p><strong>Critical Failure</strong> The creature takes @Damage[(floor(@item.rank/2)*2)d8[persistent,void]] damage and becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 2} and @UUID[Compendium.pf2e.conditionitems.Item.Doomed]{Doomed 1}.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The persistent void damage increases by 1d8 on a success, or by 2d8 on a failure or critical failure.</p>"
},
"duration": {
"sustained": false,
"value": ""
},
"heightening": {
"damage": {
"0": "2d8"
},
"interval": 2,
"type": "interval"
"damage": {}
},
"level": {
"value": 4
Expand Down
21 changes: 3 additions & 18 deletions packs/gatewalkers-bestiary/protosoul.json
Original file line number Diff line number Diff line change
Expand Up @@ -60,37 +60,22 @@
"value": ""
},
"counteraction": false,
"damage": {
"0": {
"applyMod": false,
"category": "persistent",
"formula": "4d8",
"kinds": [
"damage"
],
"materials": [],
"type": "void"
}
},
"damage": {},
"defense": {
"save": {
"basic": false,
"statistic": "fortitude"
}
},
"description": {
"value": "<p>Extending a finger, you fire a beam of void energy that weakens the life force of any creature it touches. Each living creature in the line must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes @Damage[2d8[persistent,void]] damage.</p>\n<p><strong>Failure</strong> The creature takes @Damage[4d8[persistent,void]] damage and becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1}.</p>\n<p><strong>Critical Failure</strong> The creature takes @Damage[4d8[persistent,void]] damage and becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 2} and @UUID[Compendium.pf2e.conditionitems.Item.Doomed]{Doomed 1}.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The persistent void damage increases by @Damage[1d8[persistent,void]] damage on a success, or by @Damage[2d8[persistent,void]] damage on a failure or critical failure.</p>"
"value": "<p>Extending a finger, you fire a beam of void energy that weakens the life force of any creature it touches. Each living creature in the line must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes @Damage[(floor(@item.rank/2))d8[persistent,void]] damage.</p>\n<p><strong>Failure</strong> The creature takes @Damage[(floor(@item.rank/2)*2)d8[persistent,void]] damage and becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1}.</p>\n<p><strong>Critical Failure</strong> The creature takes @Damage[(floor(@item.rank/2)*2)d8[persistent,void]] damage and becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 2} and @UUID[Compendium.pf2e.conditionitems.Item.Doomed]{Doomed 1}.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The persistent void damage increases by 1d8 on a success, or by 2d8 on a failure or critical failure.</p>"
},
"duration": {
"sustained": false,
"value": ""
},
"heightening": {
"damage": {
"0": "2d8"
},
"interval": 2,
"type": "interval"
"damage": {}
},
"level": {
"value": 4
Expand Down
Loading

0 comments on commit 3812a10

Please sign in to comment.