Skip to content

Commit

Permalink
Adjust some remaster localizations (#14132)
Browse files Browse the repository at this point in the history
  • Loading branch information
SpartanCPA committed Mar 9, 2024
1 parent e085891 commit 08404da
Show file tree
Hide file tree
Showing 5 changed files with 42 additions and 8 deletions.
4 changes: 2 additions & 2 deletions packs/bestiary-ability-glossary-srd/stench.json
Original file line number Diff line number Diff line change
Expand Up @@ -9,9 +9,9 @@
"actions": {
"value": null
},
"category": null,
"category": "defensive",
"description": {
"value": "<p>@Localize[PF2E.NPC.Abilities.Glossary.Stench]</p>"
"value": "<p>@Check[type:fortitude|dc:]</p><hr /><p>@Localize[PF2E.NPC.Abilities.Glossary.Stench]</p>"
},
"publication": {
"license": "ORC",
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@
},
"category": "offensive",
"description": {
"value": "<p><strong>Requirements</strong> A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], or @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] creature is within the ghoul's reach</p>\n<hr />\n<p><strong>Effect</strong> The ghoul whispers dark thoughts and vile cravings into the creature's ears. The creature must save against the forbidden cravings curse.</p>\n<p><strong>Forbidden Cravings</strong> (curse)</p>\n<p><strong>Saving Throw</strong> @Check[type:will|traits:curse], using the high spell DC for the ghoul's level</p>\n<p><strong>Stage 1</strong> carrier with no ill effects (1 day)</p>\n<p><strong>Stage 2</strong> @Damage[2d6[void]] damage and the target is @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 1} until it consumes raw meat (1 day)</p>\n<p><strong>Stage 3</strong> as stage 2</p>\n<p><strong>Stage 4</strong> as stage 2 unless the target has consumed raw meat in the past 24 hours, then it takes @Damage[4d6[void]] damage and is @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 2} until it consumes raw meat;</p>\n<p><strong>Stage 5</strong> if the creature has eaten raw meat in the past 24 hours, it dies and rises as a ghoul, if not, it returns to stage 4</p>"
"value": "<p><strong>Requirements</strong> A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], or @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] creature is within the ghoul's reach</p>\n<hr />\n<p><strong>Effect</strong> The ghoul whispers dark thoughts and vile cravings into the creature's ears. The creature must save against the forbidden cravings curse.</p>\n<p><strong>Forbidden Cravings</strong> (curse)</p>\n<p><strong>Saving Throw</strong> @Check[type:will|dc:|traits:curse], using the high spell DC for the ghoul's level</p>\n<p><strong>Stage 1</strong> carrier with no ill effects (1 day)</p>\n<p><strong>Stage 2</strong> @Damage[2d6[void]] damage and the target is @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 1} until it consumes raw meat (1 day)</p>\n<p><strong>Stage 3</strong> as stage 2</p>\n<p><strong>Stage 4</strong> as stage 2 unless the target has consumed raw meat in the past 24 hours, then it takes @Damage[4d6[void]] damage and is @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 2} until it consumes raw meat;</p>\n<p><strong>Stage 5</strong> if the creature has eaten raw meat in the past 24 hours, it dies and rises as a ghoul, if not, it returns to stage 4</p>"
},
"publication": {
"license": "ORC",
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@
},
"category": "defensive",
"description": {
"value": "<p>All vampires possess the following vulnerabilities.</p>\n<ul>\n<li><strong>Compulsions</strong> Vampires are creatures with strange and unknowable compulsions. A typical vampire can't voluntarily cross running water unless they're transported while they hide within their coffin, nor can they enter a private dwelling unless invited in by someone with the authority to do so. At your discretion, vampires might have different compulsions—a pirate vampire might not be able to set foot on solid ground without being invited, for example. The vampire can still be forced to do these things and might be able to overcome their compulsion just as they do their revulsion.</li>\n<li><strong>Revulsion</strong> A vampire can't voluntarily come within 10 feet of brandished garlic or a brandished religious symbol of a deity with a holy sanctification option. To brandish garlic or a religious symbol, a creature must Interact to do so, and it remains brandished for 1 round (similar to Raising a Shield). If the vampire involuntarily comes within 10 feet of an object of their revulsion, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the object of their revulsion until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a vampire can attempt a @Check[type:will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/br 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success).</li>\n<li><strong>Stake</strong> A wooden stake driven through a vampire's heart drops the vampire to 0 HP and prevents them from healing above 0 HP, even in their coffin. Staking a vampire requires 3 actions and works only if the vampire is @UUID[Compendium.pf2e.conditionitems.Item.Unconscious]. If the stake is removed, the vampire can heal above 0 HP again, and if they're in their coffin, the 1-hour rest period begins once the stake is removed. If the vampire's head is severed and anointed with holy water while the stake is in place, the vampire is destroyed.</li>\n<li><strong>Sunlight</strong> If exposed to direct sunlight, a vampire immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1}. The slowed value increases by 1 each time the vampire ends their turn in sunlight, and the condition ends when they're no longer in sunlight. If the vampire loses all their actions in this way, they're destroyed. Due to their supernatural aversion to light, vampires don't cast shadows or show a reflection in mirrors</p>\n</li>\n</ul>"
"value": "<p>All vampires possess the following vulnerabilities.</p>\n<ul>\n<li><strong>Compulsions</strong> Vampires are creatures with strange and unknowable compulsions. A typical vampire can't voluntarily cross running water unless they're transported while they hide within their coffin, nor can they enter a private dwelling unless invited in by someone with the authority to do so. At your discretion, vampires might have different compulsions—a pirate vampire might not be able to set foot on solid ground without being invited, for example. The vampire can still be forced to do these things and might be able to overcome their compulsion just as they do their revulsion.</li>\n<li><strong>Revulsion</strong> A vampire can't voluntarily come within 10 feet of brandished garlic or a brandished religious symbol of a deity with a holy sanctification option. To brandish garlic or a religious symbol, a creature must Interact to do so, and it remains brandished for 1 round (similar to Raising a Shield). If the vampire involuntarily comes within 10 feet of an object of their revulsion, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the object of their revulsion until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a vampire can attempt a @Check[type:will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/br 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success).</li>\n<li><strong>Stake</strong> A wooden stake driven through a vampire's heart drops the vampire to 0 HP and prevents them from healing above 0 HP, even in their coffin. Staking a vampire requires 3 actions and works only if the vampire is @UUID[Compendium.pf2e.conditionitems.Item.Unconscious]. If the stake is removed, the vampire can heal above 0 HP again, and if they're in their coffin, the 1-hour rest period begins once the stake is removed. If the vampire's head is severed and anointed with holy water while the stake is in place, the vampire is destroyed.</li>\n<li><strong>Sunlight</strong> If exposed to direct sunlight, a vampire immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1}. The slowed value increases by 1 each time the vampire ends their turn in sunlight, and the condition ends when they're no longer in sunlight. If the vampire loses all their actions in this way, they're destroyed. Due to their supernatural aversion to light, vampires don't cast shadows or show a reflection in mirrors\n</li>\n</ul>"
},
"publication": {
"license": "ORC",
Expand Down
2 changes: 1 addition & 1 deletion static/lang/en.json
Original file line number Diff line number Diff line change
Expand Up @@ -411,7 +411,7 @@
"LowLightVision": "Low-Light Vision",
"MotionSense": "Motion Sense",
"Scent": "Scent",
"SeeInvisibility": "See Invisibility",
"SeeInvisibility": "See the Unseen",
"Spiritsense": "Spiritsense",
"Thoughtsense": "Thoughtsense",
"Tremorsense": "Tremorsense",
Expand Down
40 changes: 37 additions & 3 deletions static/lang/re-en.json
Original file line number Diff line number Diff line change
Expand Up @@ -655,6 +655,8 @@
"ChangeShape": {
"Form": {
"Animal": "Animal",
"AnimalAerial": "Aerial Animal",
"AnimalAquatic": "Aquatic Animal",
"AnimalMedium": "Medium Animal",
"AnimalSmall": "Small Animal",
"AnimalTiny": "Tiny Animal",
Expand All @@ -668,9 +670,41 @@
"Dove": "Dove",
"Dragon": "Dragon",
"DryadQueen": "Dryad Queen",
"Elemental": "Elemental",
"ElementalMedium": "Medium Elemental",
"ElementalSmall": "Small Elemental",
"Elemental": {
"Elemental": "Elemental",
"Medium": "Medium Elemental",
"Small": "Small Elemental",
"Air": {
"Elemental": "Air Elemental",
"Medium": "Medium Air Elemental",
"Small": "Small Air Elemental"
},
"Earth": {
"Elemental": "Earth Elemental",
"Medium": "Medium Earth Elemental",
"Small": "Small Earth Elemental"
},
"Fire": {
"Elemental": "Fire Elemental",
"Medium": "Medium Fire Elemental",
"Small": "Small Fire Elemental"
},
"Metal": {
"Elemental": "Metal Elemental",
"Medium": "Medium Metal Elemental",
"Small": "Small Metal Elemental"
},
"Water": {
"Elemental": "Water Elemental",
"Medium": "Medium Water Elemental",
"Small": "Small Water Elemental"
},
"Wood": {
"Elemental": "Wood Elemental",
"Medium": "Medium Wood Elemental",
"Small": "Small Wood Elemental"
}
},
"Faydhaan": "Faydhaan",
"Fish": "Fish",
"Gancanagh": "Gancanagh",
Expand Down

0 comments on commit 08404da

Please sign in to comment.