Skip to content
forked from dotnet/Silk.NET

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL and OpenAL. Join the conversation: https://discord.gg/DTHHXRt

License

Notifications You must be signed in to change notification settings

fossabot/Silk.NET

 
 

Repository files navigation

Silk.NET

NuGet Version Preview Feed Build Status FOSSA Status

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL and OpenAL. Use Silk.NET to add cross-platform 3D graphics, audio, compute and haptics to your C# application.

Silk.NET works on any .NET Standard 2.0 compliant platform. This includes Xamarin, .NET Framework 4.6.1+, and .NET Core 2.0+.

Features

  • Performance: We use lesser-known techniques for our native interop which makes our bindings blazing fast.
  • Up-to-date: We've built Silk.NET around the latest versions of the Khronos specifications. This means that Silk.NET includes OpenGL 4.6 (and its NVIDIA ray-tracing extensions), OpenGLES 3.2.
  • High-level utilities: We provide high-level abstractions around Windowing and Input APIs, which means you apps can run on any platform without changing a single line.
  • Game-ready: Making games or game engines with Silk.NET is a breeze as you already have everything a game needs - Graphics, Audio, Input, and Windowing; all in one product!

The team

We currently have 3 maintainers:

As well as 2 community members who we consult with to influence Silk.NET's design:

  • devvoid, a Silk.NET contributor who basically wrote half the library
  • BlackCentipede, a low-level genius/madman

Building from source

  • Make sure you have the .NET Core SDK installed
  • Clone the repository
  • Run generator.bat or generator.sh (to generate the bindings)
  • Run dotnet build

Contributing

Silk.NET uses and encourages Early Pull Requests. Please don't wait until you're done to open a PR!

  1. Install Git and the .NET Core SDK
  2. Fork Silk.NET
  3. Create a branch on your fork.
  4. Add an empty commit to start your work off (and let you open a PR): git commit --allow-empty -m "start of [thing you're working on]"
  5. Open a Pull request with [WIP] in the title. Do this before you actually start working.
  6. Make your commits in small, incremental steps with clear descriptions.
  7. Tag a maintainer when you're done and ask for a review!

Documentation

Nothing here yet, but don't worry - we're working on it.

Join the conversation

Come chat with us on Discord!

License

Silk.NET is distributed under the very permissive MIT/X11 license. Note that some third party libraries such as AdvancedDLSupport are compatible with the MIT license under one or more custom agreements, but have additional conditions.

FOSSA Status

About

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL and OpenAL. Join the conversation: https://discord.gg/DTHHXRt

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages

  • C# 100.0%