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FEATURES:
audio. It's really loud if you're standing under it, but gets
quieter pretty quickly as you walk away.
velocity (i.e., higher-pitched when falling faster & scraping,
lower-pitched when falling slower & scraping).
for testing.
show/hide debugging text).
BUGFIXES:
jumping state.
up arrow before beginning to climb up. This is so after facing the
cliffs for a while, you can't just skip the preparation time when
you decide to start climbing. You must always have the delay between
pressing the up arrow while facing the cliffs and the actual start
of climbing, and this requires the up arrow key to be held down.
tearing.
speed, and to simplify debugging.
REFACTORING:
(they were mistakenly private after refactoring them out of
Player.cs.)
_isClimbingRight. Just leave it for now, since it should be paired
with _isClimbingLeft.