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Merge pull request leereilly#139 from jhgrng/master
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Added 'GemRB' to Engines section
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leereilly committed Sep 17, 2015
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Expand Up @@ -353,6 +353,7 @@ A selection of major game studios, publishers, etc. using GitHub:

## IOS

* [Bat Loves Bugs](https://github.com/xyclos/BatLovesBugs) - Arcade game about a bug-craving bat.
* [Bridges](https://github.com/zgrossbart/bridges) - Puzzle game with bridges, houses, tolls, and subways for iOS.
* [Canabalt](https://github.com/ericjohnson/canabalt-ios) - Release of Canabalt for iOS.
* [Doom](https://github.com/id-Software/DOOM-iOS) - Doom Classic for iOS.
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* [Flixel](https://github.com/AdamAtomic/flixel) - Game-making library written entirely in ActionScript 3.
* [GameJS](https://github.com/gamejs/gamejs) - GameJs is a JavaScript library for writing 2D games or other interactive graphic applications for the HTML Canvas inspired by PyGame.
* [GamePlay](https://github.com/gameplay3d/GamePlay) - Cross-platform, C++ game framework/engine for creating 2D/3D mobile and desktop games.
* [GemRB](https://github.com/gemrb/gemrb) - Cross-platform implementation of Bioware's Infinity Engine.
* [GenesisEngine](https://github.com/SaintGimp/GenesisEngine) - GenesisEngine allows you to create and explore procedurally-generated planetary systems, from ground level all the way out into space. Experiments with procedurally-generated worlds, XNA, and design patterns.
* [Gladiator 3D](https://github.com/krotik/gladiator_3d) - Canvas based JavaScript ray casting engine for pseudo 3D games.
* [Godot](https://github.com/okamstudio/godot) - Fully featured, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.
* [JiGS](https://github.com/Techbot/JiGS-PHP-RPG-engine) - Online RPG and Trading Game Engine built in PHP.
* [jMonkeyEngine](https://github.com/jMonkeyEngine/jmonkeyengine) - Cutting edge, cross-platform 3D game engine for adventurous Java developers.
* [kiwi.js](https://github.com/gamelab/kiwi.js) - Blazingly fast mobile & desktop browser based HTML5 game framework. It uses CocoonJS for publishing to the AppStore.
* [libGDX](https://github.com/libgdx/libgdx) - Desktop/Android/HTML5/iOS Java game development framework.
* [libRocket](https://github.com/librocket/librocket) - C++ user interface package based on the HTML and CSS standards. It is designed as a complete solution for any project's interface needs.
Expand All @@ -416,6 +419,7 @@ A selection of major game studios, publishers, etc. using GitHub:
* [melonJS](https://github.com/melonjs/melonJS) - HTML5 game framework for 2D games.
* [MonoGame](https://github.com/mono/MonoGame) - XNA Implementation for Mono based platforms (supports iOS, Android, Linux, and started work on PS Suite and NaCli ).
* [Oimo.js](https://github.com/lo-th/Oimo.js) - Lightweight 3d physics engine for javascript.
* [Oxygine](https://github.com/oxygine/oxygine-framework) - C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac.
* [panda.js](https://github.com/ekelokorpi/panda.js) - Free HTML5 game engine for mobile and desktop with Canvas and WebGL rendering.
* [Phaser](https://github.com/photonstorm/phaser) - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
* [PhysicsJS](https://github.com/wellcaffeinated/PhysicsJS) - Modular, extendable, and easy-to-use physics engine for JavaScript.
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