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Objective-C runtime bindings for Zig (Zig calling ObjC).
Static site generator, 23423th attempt, this time in TypeScript/Node
Realtime cycle exact emulation of the C64 using multiple microcontrollers in parallel.
Asset Cooker is a build system aimed at game assets, for custom engines. It leverages Windows' USN journals to robustly track which files change, and only cook what needs to be cooked.
3D game programming and rapid prototyping library.
The reverse-engineered AY-3-8910 chip. Transistor-level schematics, verilog model and a testbench with tools, that can render register dump files into .flac soundtrack.
Logarithmic DAC for AY8913 and SN76489 programmable sound generators (Done as part of Zero To ASIC Analog course)
A real-time rendering demo for Playdate console
Everything we actually know about the Apple Neural Engine (ANE)
A utility for downloading and packaging the Microsoft CRT & Windows SDK headers and libraries needed for compiling and linking programs targeting Windows.
A port of Sebastian Aaltonen's `OffsetAllocator` to Rust
A collection of awesome Odin libraries, bindings, software and resources 🧙♂️✨
POSIX equivalent of Windows DLL import libraries
corporateshark / lightweightvk
Forked from facebook/iglLightweightVK is a deeply refactored fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics API running on top of Vulkan 1.3.
mattiasgustavsson / doom-crt
Forked from id-Software/DOOMOriginal version of DOOM with my CRT shader applied