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flameberry/README.md

Hi there 👋 I am Aditya Gaikwad from India and I am developing a Game Engine! Big one to take in right? Here's how you can get to know more about it:

Official Github Repository
Flameberry Website

Isn't it fun to look at some good ol' GitHub Stats?

GitHub Streak

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  1. FlameberryEngine FlameberryEngine Public

    Flameberry Engine is a C++ Game Engine based upon the Vulkan Graphics API and is currently under development. My goal is to build a capable fast and efficient 3D game engine which can ship games on…

    C++ 7 2

  2. FlameberryCCompiler FlameberryCCompiler Public

    Flameberry C compiler is primitive C compiler which is in early stages and the future plan is to make it a fully featured compiler with decent performance.

    Rust 3

  3. flameberry.github.io flameberry.github.io Public

    This is the official repository for the Flameberry Website which is made using Hugo.

    JavaScript

  4. Regression Regression Public

    This is the repository where you'll get the comparison of many regression methods by their accuracies, errors, etc. The above is achieved by introducing you to an user interface where you can impor…

    Python

  5. Dehazing Dehazing Public

    Image dehazing is the process of scenically improving the degraded visibility caused by atmospheric conditions. Our aim is to restore the scene radiance from the hazy image. Several methods have be…

    Jupyter Notebook 1

  6. RayTracingCPU RayTracingCPU Public

    Work in progress implementation of a basic raytracer using OpenGL and C++. This is currently performed on the CPU and is expected to be moved on to the GPU later.

    C++