tolua# is a Unity lua static binder solution. the first solution that analyzes code by reflection and generates wrapper classes.
It is a Unity plugin that greatly simplifies the integration of C# code with Lua. which can automatically generate the binding code to access Unity from Lua and map c# constants, variables, functions, properties, classes, and enums to Lua.
tolua# grows up from cstolua. it's goal is to be a powerful development environment for Unity.
Support unity4.6.x and Unity5.x all(copy /Unity5.x/Assets to /Assets)
If you want to test in mobile, first click menu Lua/Copy lua files to Resources. then build it
如果你想在手机上测试,首先点击菜单Lua/Copy lua files to Resources, 之后再build.
有bug 可以到QQ群反馈: 286510803. 不闲聊,非bug相关不要加群, 请加讨论群:
ulua&tolua技术交流群① 341746602(已满)
ulua_tolua技术讨论群② 469941220
ulua&tolua技术交流群3 434341400(已满)
tolua#技术讨论群④ 543826216
Debugger
https://github.com/topameng/Debugger
tolua_runtime
https://github.com/topameng/tolua_runtime
LuaFrameWork
https://github.com/jarjin/LuaFramework_NGUI
https://github.com/jarjin/LuaFramework_UGUI
XlsxToLua
https://github.com/zhangqi-ulua/XlsxToLua
UnityHello
https://github.com/woshihuo12/UnityHello
UWA-ToLua
https://uwa-download.oss-cn-beijing.aliyuncs.com/plugins%2FiOS%2FUWA-iOS-ToLua.zip
unity_tolua-_zerobrane_api
https://github.com/LabOfHoward/unity_tolua-_zerobrane_api
Basics Math Data Structures
luabitop Quaternion list
struct Vector3 event
int64 Vector4 slot
Time Vector2
Networking Ray
luasocket Color
Parsing Bounds
lpeg Mathf
Protol Touch
pblua RaycastHit
tolua# 不支持动态反射。对于重载函数有参数匹配问题,函数排序问题,ref ,out 参数问题等等,动态反射会有各种问题。
tolua#提供的替换方法是:
- preloading, 把你未来可能需要的类型添加到导出列表customTypeList,同时也添加到dynamicList列表中,这样导出后该类型并不会随binder注册到lua中,你可以通过 require "namespace.classname" 动态注册到lua中,对于非枚举类型tolua#系统也可以在第一次push该类型时动态载入,当然也可在过场动画、资源下载、登录、场景加载或者某个的函数中require这个类型。
- 1.0.5 版本开始加入静态反射,参考例子22。通过静态反射支持精确的函数参数匹配和类型检查。不会存在重载函数参数混乱匹配错误问题
平台 | 属性读写 | 函数调用 | Vector3构造 | GameObject构造 | Vector3归一化 | Slerp |
---|---|---|---|---|---|---|
PC | 0.0465:0.15 | 0.076:0.19 | 0.02:0.001 | 0.1:0.14 | 0.014:0.001 | 0.10:0.11 |
Android | 0.26:1.03 | 0.39:1.15 | 0.2:0.0049 | 0.43:0.5 | 0.27:0.02 | 0.49:0.16 |
iOS | 待测 | 待测 | 待测 | 待测 | 待测 | 待测 |
测试结果为C#:Lua. 环境不同会略有差异。可用数字倍率做参考, 加了peer表略降了些
PC: Intel(R) Core(TM) i5-4590 [email protected] + 8GB + 64 位win7
Android: 中兴nubia z9 max(NX512J) + Adnroid5.0.2
参考包内1-20例子
win, android using luajit2.0.4. macos using luac(for u5.x). ios using luajit2.1-beta2