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Fernando Coelho edited this page Apr 20, 2016
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OrxEditor is an WYSIWYG scene editor that allows you to create complex scenes and export them to an Orx Engine friendly format.
This is a beta version, so it will probably have some bugs and limitations that will be fixed as the editor evolves.
- Visual editor that allows visual object placement, including multiple objects.
- Undo and redo feature (Scene edition only).
- Collision flag editor that allows you to add, remove and set flags.
- Visual collision form editor.
- Camera group editor that allows you to add, remove, configure and set layer groups.
- Resource manager that allows you to create atlas for your sprites.
- File manager that allows you to save, load and export scenes.
- Orx based preview program.
- Minimap features that allows you to preview the changes and scroll to a certain point of the scene.
- You can not delete the "Default" camera group.
- The option to export a color to alpha is not implemented yet.
- Scale can only be applied to a single object.
- Undo/redo of scale that force the object to the limits of the window is messy.
- The editor will not warn you about changes on the current scene when you close the window.
* The editor will respect Orx' limits such as objects having at most eight collision parts, sixteen collision flags, eight points on a mesh and sixteen camera groups (since you can't remove the default group that will allow you to create 15 custom groups).
The next goals are:
- Add the option to change the rendered object name and color.
- Add the camera config and placement options.
- Add a timeline module.
- Improve the scene rendering performance.
- Add a reparent-to function, where a rendered object would become the child of another.
- Add a zoom feature to the resource loader, collision editor.
- Better UI.
- Add a multiple objects selector.
- Add the animation editor.
- Allow the user to reuse an sprite template.
- Add a filter to which layers will be rendered in the scene.