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Electronic representation of Pente board game with a competitive custom MCTS AI.

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Pente

Pente is a classic board game that is traditionally played on a 19x19 Go board (https://en.wikipedia.org/wiki/Pente).

This project is an electronic recreation of the game, that uses a a custom parallelized version of the Monte Carlo tree search algorithm to create a competitive AI for users to play against.

I programmed this project in Java with the Processing library.