Make gz effects more obvious in point mass example #113
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The previous version was using viridis as a colormap with sources
generating very smooth fields due to their depth. I made the sources a
bit shallower so they have more pronounced lobes and used seismic to
bring out the positive and negative effects.
Reminders
make format
andmake check
to make sure the code follows the style guide.doc/api/index.rst
.