0.8
... shaders ...
Less than a year ago I released Pixel 0.7. In the announcement, I declared that I will no longer be working on Pixel so much and instead leave the big things to contributors.
I am very happy to announce that despite this, Pixel is thriving. And it's not thanks to me but thanks to the great community and new contributors.
Stats
- Pixel 0.7 was released on Feb 20, 2018
- Reached over 1600 stars
- Closed 70 issues in total
- Closed 49 pull request, the majority of which got merged
Changes / new features
There are two big changes in this release. The first one is boring, the second one is extremely exciting.
- Examples were moved to a separate pixel-examples repository as per #135, which shrunk the main repo from ~90MB to <1MB in size.
- pixelgl.Canvas got a support for custom fragment shaders. This is a huge and exciting change that happened thanks to @thegtproject. Thank you a lot for that!
Accompanying the shader support comes a new tutorial so you know how to use them.
This has been a great time for Pixel and I hope it continues to be. New contributors and users are always warmly welcomed. Just join the chat at https://gitter.im/pixellib/Lobby.