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I wanted to get this done before going version 0.8
This PR is to standardize the GLSL variable naming we use. There is no one official standard however there are plenty of common defacto standards. I went with what I think is best overall:
Any variables going into the vertex shader are attributes; so any attribute variable should begin with a lowercase a. Example:
Any variables being sent to the fragment shader from the vertex shader are varyings; so any varying variable should begin with a lowercase v. Example:
Any uniform variables being sent to either shader should begin with a lowercase u. Example: