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Hi @faiface I caught your last comment on my last PR about using batch rendering in this example instead of drawing to the window directly! I just finished reading the wiki today so I went ahead and made the batch tweak. Thanks for allowing me to contribute here--I've learned a lot already about Pixel and have to say I'm having a lot of fun with it!
So quick note btw, I used a
map[string]*pixel.Batch
where the string key is actually the tileset's image source path. I did this because even though there is only one image used in this example tilemap, the TMX file supports multiple images and could therefore require multiple*pixel.Batch
instances; using a map prevents duplicate batches (and sprites) from being created when they use the same image. I learned that technique when working with SDL2 a long time ago :)