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meinestadt.de GmbH
- Siegburg - Germany
- https://www.pathfinder-w.space
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Starred repositories
Tweak DLL for NVIDIA DLSS, force DLAA on DLSS-supported titles, tweak scaling ratios & DLSS 3.1 presets, override DLSS versions without overwriting game files.
A WebGPU Shading Language parser and reflection library for Javascript.
A simple, template literals-based preprocessor for WGSL shaders
This project is a simple experiment combining fixed-step ray marching and noise generation in three or four dimensions.
sdf raymarching with polynomial smoothstep
Walk around in a randomly-generated 3D world with destructible terrain.
A GPU-parallel Marching Cubes implementation using WebGPU
🎛️ Compact GUI for fine-tuning parameters and monitoring value changes
Interactive Erosion simulation in Web Browser
Terraining - Online heightmap generator for "Cities: Skylines".
Collection of TypeScript type challenges with online judge
A resolver for jest that uses the same strategy as TS when resolving files with JavaScript extensions (".js", ".jsx", ".cjs" and ".mjs"). It works pretty well with ts-jest or babel with @babel/pres…
Provide a defineConfig function for .eslintrc.js files
A Processing/Java library for high performance GPU-Computing (GLSL). Fluid Simulation + SoftBody Dynamics + Optical Flow + Rendering + Image Processing + Particle Systems + Physics +...
Normalize the API of any JSTransformer.
A command line utility to ease the `link`-ing of local npm modules
Proposal to import JSON files as modules
simple harmonic motion using canvas.
Render 3D scenes into SVG or HTML5 Canvas.
Dual polygon-triangle mesh code used in redblobgames's projects