Killa is a programming language based in Lua and Javascript. It uses the Lua virtual machine and the Lua external C API with almost no changes but it has a different syntax similar to Javascript without the prototype mechanism and the ugly parts.
Killa is a work in progress but it is already functional and has been tested inside popular game engines like the cocos2d-x engine: https://github.com/ex/cocos2d-x
Proper documentation is missing but most of the functions are straightforward Lua functions, with the same functionality, except index zero changes. Some blog posts exist and you can also check the script examples in the test folder. The Spanish Thesis from where this project was born is here
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https://elrinconde-ex.blogspot.com/2012/09/killa-my-scripting-language-based-in.html
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https://elrinconde-ex.blogspot.com/2012/10/ruby-and-joy-of-programming.html
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https://elrinconde-ex.blogspot.com/2012/11/bitwise-operators-in-c-javascript-lua.html
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https://elrinconde-ex.blogspot.com/2013/07/killa-case-for-mandatory-braces.html
For Windows use the provided Visual Studio 2019 Community solution.
Open the terminal and go to the directory where the Makefile is and type:
make macosx make test
tested in Mac OSX 10.6.8
From the terminal type:
make linux make test
tested in Ubuntu 11 In case of error due to a readline.h header, install the library:
sudo apt-get install libreadline-dev
For Windows users there are provided binaries and some example scripts to run. Go to the directory [bin/windows] and type in the console window:
killa test.kia killac -l test.kia