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WuJiayiSH / cocos2d-x
Forked from cocos2d/cocos2d-xCocos2d-x is a suite of open-source, cross-platform, game-development tools used by millions of developers all over the world.
📒 Self hosted note taking app stored on S3
A collection of interesting libraries/tools for Monogame based game projects
Sample code for the book "Introduction to 3D Game Programming with DirectX 12"
Novel Coronavirus (COVID-19) Cases, provided by JHU CSSE
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
A project to create a blazingly fast Swift game engine that is a joy to use 🚀
DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes.
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
Short code snippets for all your development needs