astrademo.webm
Astratomic is a survival game that draws inspiration from the likes of Noita and Starbound. Powered by a similar engine as Noita, made from scratch with Rust.
We currently implemented:
- Chunk system
- Smart updating of only what's needed
- Multithreaded sand simulation
- GPU rendering optimizations of the sim
- AABB colliders for the player and mobs
- Player with special gun to shoot and suck atoms, and also a jetpack
What's next:
- More types of atoms! Like lava, acid, seeds, ...
- Rapier2d rigidbodies (with simulated pixels) for things you can throw!
- Bigger map, with saving/loading
- Procedurally generated worlds
In the bigger picture we also aim to achieve intergalactic travel like Starbound, procedurally generated animations inspired by Rainworld, all the cool mechanics you see in Noita, multiplayer and modding, the last two made possible by a future engine migration to Bones.
Left Mouse button to suck atoms, Right Mouse button to shoot atoms. Mouse wheel to zoom in/out.
We added:
- Actors
- AABB colliders that interact with the atom world.
- Player
- The player is pretty cool! It has some animations, a jetpack and a pretty nice tool!
- Player tool
- The tool can suck atoms(Left Mouse Button), and also shoot(Right Mouse Button) the atoms you sucked!
- Engine Changes
- We changed the Chunk Manager approach to store Chunks in a Vec to storing them in a HashMap, this lays the ground for future updates, like Save/Load worlds, and big explorable worlds. It was needed to simplify addind the other additions and unfortunately took some time to do.
In the future we aim to separate the engine code from the game code, making the former licensed under Apache v2.0 and the latter under PolyForm NonCommercial v1.0.
Independent contributions (i.e. individual pull requests) from anyone other than 'Isaac Turci @Zac8668' are dual-licensed as Polyform NonCommercial (granted to Spicy Lobster & Isaac Turci as the licensor) and Apache 2.0, meaning all independent contributors retain ownership of their own contributions, albeit non-exclusively.
More specifics soon to come in CONTRIBUTING.md.
The player assets are from Penzilla, https://penzilla.itch.io/protagonist-character.