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A collection of shaders for MagicaVoxel to generate geometry, noise, patterns, and simplify common and repetitive tasks.
Simple MPL-2.0-licensed C++ geometry processing library.
Understanding ML and deep learning through geometry
THIS MIRROR IS DEPRECATED -- New url: https://gitlab.com/libeigen/eigen
A resource repository for 3D machine learning
Fast singular value decomposition, diagonalization, QR decomposition of 3x3 matrices.
Voxel shader (for MagicaVoxel) to generate pseudofractals volumes
Atmospheric Scattering for Unity
A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Robert Bridson's website.
Doug Moore's Fast Hilbert Curve Generation, Sorting, and Range Queries
C++ header-only library with methods to efficiently encode/decode Morton codes in/from 2D/3D coordinates
OpenVDB - Sparse volume data structure and tools
favreau / Sol-R
Forked from cyrillefavreau/Sol-ROpen-Source CUDA/OpenCL Speed Of Light Ray-tracer
stb single-file public domain libraries for C/C++
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
A modern open source rendering engine for animation and visual effects
Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
Generates isometric pixel art from MagicaVoxel .vox files
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
DEVELOPMENT STOPPED I'm now working on Nomad Sculpt instead
Deformation Loop Closure sample code to enable non-rigid alignment of point clouds