EOCurses aims to be a near 1:1 port of Etrian Odyssey for Nintendo DS to Curses in the UNIX shell.
- Simple curses based battle simulation with music is now playable by running pkg/eocurses
- Game functionality is still under development so included is binary with a test suite to test the current functionality of EOCurses pkg/eoctest
Files found in the pkg directory use .eoc as a filetype and currently can be run like any binary built from a GCC toolchain: $ ./NAME_OF_FILE.eoc
- eocurses.eoc: Runs a simple battle simulation in curses with battle music
- eoctest.eoc: Interactive test suite
- Makefile included to build binary in pkg/ from files in src/
- Run
make
in main repo folder - Build completion should print
************* EOCurses Build Successful *************
NOTE: All commits of EOCurses should build binaries correctly however if this not the case please make a new issue and I will make sure that any problems are resolved as soon as I can
EOCurses includes a binary for testing purposes: pkg/eoctest.eoc. Running the file will provide you with a series of tests to evaluate the current functionality of the codebase.
- Run the binary with
$ ./eoctest.eoc
- Enter the integer corresponding to the test you would like to preform
- Check memory allocation with
$ valgrind ./eoctest.eoc
. For this run a single test and then close the program by entering 0 when the test finishes test_all()
- Included in the testing program is a function that preforms all relevant tests and returns whether they pass or fail as well as the individual runtimes of each test. It will print out a lot of information from each test so a good idea when running this is to redirect the program output to a file. Redirecting terminal output will not print out to the terminal so make sure you run it like so:
$ ./eoctest.eoc > testallout.txt
14
0
NOTE: If a test results in a SEGFAULT please make a new issue so that I can figure out the problem and get it fixed. If you have relevant test output make sure to include that too.
Codebase design and documentation can be found here. If you are interested in contributing code please consult this markdown file since it goes through how the program is structured.
- attack - simple attack algorithm (not final)
- enemy - definition of an enemy
- equip - definition of in game equipment
- class - definition of the 9 classes in the game (free is broken)
- party - defines the structure of a 5 class party in the game (free is broken)
- class skill tree - skill point investment logic is almost fully implemented
- skills - function definitions of all the skills are very early in development
- READONLY FILES - need to be updated to have full parity with the data from the game
- Fully fleshed out game logic needs to be implemented
- Formal definition of Items
- Define how the package will parse a dungeon map (most likely a grid of 0s for travelable tiles and 1s for walls)
- ASCII Graphics in Curses - create something similar to the style of the virtual battler in SMTII
- Finish the full curses implementation
EOCurses is in no way affiliated with Atlus. No source code is taken from the original game. This is a fan creation developed out of appreciation for the original game. This is 100% free software and no profit will be generated directly from EOCurses. Please support the official release.