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Tags: ekolis/FrEee

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312 create data models take2 (#316)

Not actually creating the data models, but a little refactoring

* Rename FrEee.Core, this time to FrEee.Core.Domain

* Actually reference the domain project

* Move IReferrrable to Objects.GameState

* Store a GameSetup inside the Galaxy, instead of all its properties

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300 split freeecore into a hierarchy of projects take2 (#314)

* Split out some utility code into a FrEee.Core.Utility project

* Rename FrEee project to FrEee.Core (finally!)

* Clarify purpose of FrEee.Core.Utility project

* Delete an extraneous quote

* Move combat from Objects to Processes

* Move Parser and some extension methods to FrEee.Core.Utility

* Delete some unused extension methods

* Move AI from Objects to Processes

* Move some galaxy/mod reference type stuff to appropriate places

* Delete duplicate class

* Move abilities from Objects to Modding

* Move AbilityExtensions to Modding.Abilities

* Move game setup to Processes

* Move MiningModle to FrEee.Core, it doesn't reference game objects but it kind of is one..

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Update dotnet.yml

FrEee.WinForms is now FrEee.UI.WinForms

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Update copyright (#307)

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New font Kwajong

new font and associated readme. creative commons attribution license

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Refactor interfaces and enumerations into appropriate namespaces (#301)

* Refactor interfaces from FrEee.Interfaces namespace out to appropriate namespaces to eliminate the spiderweb of a namespace

* Split up FrEee.Enumerations too

* Move FrEee.Modding.Interfaces and FrEee.Modding.Enumerations as well

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Newer system window button images

new designs, empires, end turn, planets, ships button images

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Enable winforms designer DPI unaware compatibility mode

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Natural merchants should not start with spaceports (#294)