Tags: ekolis/FrEee
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312 create data models take2 (#316) Not actually creating the data models, but a little refactoring * Rename FrEee.Core, this time to FrEee.Core.Domain * Actually reference the domain project * Move IReferrrable to Objects.GameState * Store a GameSetup inside the Galaxy, instead of all its properties
300 split freeecore into a hierarchy of projects take2 (#314) * Split out some utility code into a FrEee.Core.Utility project * Rename FrEee project to FrEee.Core (finally!) * Clarify purpose of FrEee.Core.Utility project * Delete an extraneous quote * Move combat from Objects to Processes * Move Parser and some extension methods to FrEee.Core.Utility * Delete some unused extension methods * Move AI from Objects to Processes * Move some galaxy/mod reference type stuff to appropriate places * Delete duplicate class * Move abilities from Objects to Modding * Move AbilityExtensions to Modding.Abilities * Move game setup to Processes * Move MiningModle to FrEee.Core, it doesn't reference game objects but it kind of is one..
Update dotnet.yml FrEee.WinForms is now FrEee.UI.WinForms
New font Kwajong new font and associated readme. creative commons attribution license
Refactor interfaces and enumerations into appropriate namespaces (#301) * Refactor interfaces from FrEee.Interfaces namespace out to appropriate namespaces to eliminate the spiderweb of a namespace * Split up FrEee.Enumerations too * Move FrEee.Modding.Interfaces and FrEee.Modding.Enumerations as well
Merge branch 'master' of https://github.com/ekolis/FrEee
Newer system window button images new designs, empires, end turn, planets, ships button images
Enable winforms designer DPI unaware compatibility mode
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