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Currently the camera frustrum is not being used as it should and the render view is calculated from camera tracking position and a fixed distance.
For tile collision with frustrum: gfx_rv gfx_make_tileList(Ego::Graphics::TileList& tl, Camera& cam)
gfx_rv gfx_make_tileList(Ego::Graphics::TileList& tl, Camera& cam)
For Object collision with frustrum: gfx_rv gfx_make_entityList(Ego::Graphics::EntityList& el, Camera& cam)
gfx_rv gfx_make_entityList(Ego::Graphics::EntityList& el, Camera& cam)
The text was updated successfully, but these errors were encountered:
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Currently the camera frustrum is not being used as it should and the render view is calculated from camera tracking position and a fixed distance.
For tile collision with frustrum:
gfx_rv gfx_make_tileList(Ego::Graphics::TileList& tl, Camera& cam)
For Object collision with frustrum:
gfx_rv gfx_make_entityList(Ego::Graphics::EntityList& el, Camera& cam)
The text was updated successfully, but these errors were encountered: