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Add proper bounds checking from camera frustrum #128

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Zefz opened this issue Aug 15, 2015 · 0 comments
Open

Add proper bounds checking from camera frustrum #128

Zefz opened this issue Aug 15, 2015 · 0 comments

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@Zefz
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Zefz commented Aug 15, 2015

Currently the camera frustrum is not being used as it should and the render view is calculated from camera tracking position and a fixed distance.

For tile collision with frustrum:
gfx_rv gfx_make_tileList(Ego::Graphics::TileList& tl, Camera& cam)

For Object collision with frustrum:
gfx_rv gfx_make_entityList(Ego::Graphics::EntityList& el, Camera& cam)

@michaelheilmann michaelheilmann added this to the Egoboo 3.5 milestone Feb 14, 2018
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