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eArmada8 edited this page Sep 21, 2023 · 6 revisions

Tutorials for the G1M Exporter

  • Basic Modding Tutorial
    • A basic tutorial that will probably be enough for most modders. Read this if you want to use Blender to modify existing assets inside a model (e.g. change or delete part of a mesh, change a texture, etc.)
  • Changing Materials (Textures and Shaders)
    • A deeper dive into the application of textures and pixel shader parameters.
  • Obtaining the skeleton for weight painting
    • How to generate a glTF file with the model skeleton, so that you can weight paint and/or preview animation transformations.
  • Transferring a costume from one character or game to another
    • Not for the faint of heart, but I cover a lot of ground so it is worthwhile in my opinion. Learn to transfer assets, including weight transfer and mesh segmentation. I also cover how to add new textures to the g1t, and how to add new meshes to the g1m.
  • Link to README
    • Basic documentation that comes with the exporter, including details like command line options.