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从零编写游戏引擎教程 Writing a game engine tutorial from scratch
TrinityCore Open Source MMO Framework (master = 11.0.0.55939, 3.3.5 = 3.3.5a.12340, wotlk_classic = 3.4.3.54261, cata classic = 4.4.0.55262)
A categorized collection of awesome Unity open source on GitHub (800+)
The project has been migrated to @wolf-table/table https://github.com/wolf-table/table
Google's Protocol Buffers project, ported to Lua
SparkServer是一个参照skynet设计的C#服务端框架,能够无缝整合到skynet集群机制中,也能自行组网,构建只有SparkServer节点的集群
Interactive Tables and Data Grids for JavaScript
Speech-to-text, text-to-speech, and speaker recognition using next-gen Kaldi with onnxruntime without Internet connection. Support embedded systems, Android, iOS, Raspberry Pi, RISC-V, x86_64 serve…
提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)
A LEGACY Unity project to help build Pokémon-esque RPG games.
A C++ header-only HTTP/HTTPS server and client library
A browser based Pokémon fangame heavily inspired by the roguelite genre.
Unity前后端+管理端一体化解决方案-HybridCLR+YooAssets+LuBan+ProtoBuff+MessagePack+FairyGUI+DoTween+GameAnalytics+LitJson+UniTask+GameFramework+GeekServer+Admin.Net。
#1 Locally hosted web application that allows you to perform various operations on PDF files
利用AI大模型,一键生成高清短视频 Generate short videos with one click using AI LLM.
The fastest knowledge base for growing teams. Beautiful, realtime collaborative, feature packed, and markdown compatible.
为英语学习者量身打造的视频播放器,助你通过观看视频、沉浸真实语境,轻松提升英语水平。#美剧 #播放器 #听力
typescript编写的分布式游戏服务器框架(a distributed game server framework coded by typescript)
SuperSocket is a light weight, cross platform and extensible socket server application framework.
1000UserGuide:对独立开发者和创业者来说,找到前1000个早期用户太关键了。这里精心整理了300多个国内外渠道,适合独立开发者和创业者推广产品的渠道。
📚 C/C++ 技术面试基础知识总结,包括语言、程序库、数据结构、算法、系统、网络、链接装载库等知识及面试经验、招聘、内推等信息。This repository is a summary of the basic knowledge of recruiting job seekers and beginners in the direction of C/C++ technology, in…
A modern, C++-native, test framework for unit-tests, TDD and BDD - using C++14, C++17 and later (C++11 support is in v2.x branch, and C++03 on the Catch1.x branch)