add (*Packer).InsertPictureData & (*Packer).InsertPictureDataV #1
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This adds two methods to packer.Packer:
InsertPictureData(id int, pic *pixel.PictureData) (err error)
InsertPictureDataV(id int, pic *pixel.PictureData, flags uint8) (err error)
These simply extract out the code that used to be part of
InsertV()
into their own method so *pixel.PictureData can be directly inserted without creating a sprite first.I didn't have any easy way to test to see if this breaks anything, but I'm not sure why it would; It's just a refactor.