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SDR++, The bloat-free SDR software.

Screenshot SDR++ is a cross-platform and open source SDR software with the aim of being bloat free and simple to use.

Current Features

  • Uses SoapySDR for wide hardware support
  • Hardware accelerated graphics (OpenGL + ImGui)
  • SIMD accelerated DSP (parts of the DSP are still missing)
  • Cross-platform
  • Full waterfall update when possible. Makes browsing signals easier and more pleasant

Comming soon

  • Multi-VFO
  • Plugins
  • Digital demodulators and decoders
  • Quick replay (replay last n seconds, cool if you missed a short signal)

Small things to add

  • Switchable bandwidth for demodulators
  • Switchable audio output device and sample rate
  • Recording
  • Light theme (I know you weirdos exist lol)
  • Waterfall color scheme editor
  • Switchable fft size
  • Bias-T enable/disable
  • other small customisation options
  • Save waterfall and demod settings between sessions
  • "Hide sidebar" option
  • Input filter bandwidth option

Known issues (please check before reporting)

  • Random crashes (yikes)
  • Gains aren't stepped
  • The default gains might contain a bogus value before being adjusted
  • Clicks in the audio
  • In some cases, it takes a long time to select a device (RTL-SDR in perticular)
  • Min and Max buttons can get unachievable values (eg. min > max or min = max);

Building on Windows

Requirements

  • cmake
  • vcpkg (for the packages listed below)
  • fftw3
  • portaudio
  • glfw
  • glew
  • PothosSDR (for libvolk and SoapySDR)
mkdir build
cd build
cmake .. "-DCMAKE_TOOLCHAIN_FILE=C:/Users/Alex/vcpkg/scripts/buildsystems/vcpkg.cmake" -G "Visual Studio 15 2017 Win64"
cmake --build . --config Release

Building on Linux

comming soon :)

Building on OSX

comming soon as well :)

Contributing

Feel free to issue pull request and report bugs via the github issues. I will soon publish a contributing.md listing the code style to use.

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Cross-Platform SDR Software

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  • C++ 77.6%
  • C 22.3%
  • CMake 0.1%