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  1. bustadice script bustadice script
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    const DEBUG = !0
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    const BET_BALANCE = 0.03 // max bankroll available to bet with
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    const MAX_CUT_OFF = 1.5
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    const MIN_CUT_OFF = 1.08
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    const BET_SPEED = 300
  2. Proof of concept Oscar's Grind scrip... Proof of concept Oscar's Grind script fully functional universal compatibility playable on both bustabit & bustadice as well as simulators no modification needed.
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    var config = {
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        i: { type: 'noop', label: 'Oscar\'s Grind V2 Universal'},
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        a: { type: 'balance', label: 'Unit Size', value: 1000 },
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        c: { type: 'number', label: 'Bet Speed', value: 100 }
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    };
  3. bustadice fastbet chase script bustadice fastbet chase script
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    /******** SETTINGS ********/
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    const BASE_WAGER = 100;			// Initial lowest possible bet to start with. (Satoshis)
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    const BASE_TARGET = 200;		// Target payout to chase for. (Actual payout format 2.00x = 2.00)
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    const AUTO_MULTIPLE = false;		// Auto calculate and override BET_MULTIPLE for BASE_TARGET.
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    const BET_MULTIPLE = 1.005;		// Multiply bet by this value (1 = no increase) after each loss.
  4. Sim mode for bustadice based on my p... Sim mode for bustadice based on my previous diceBetSimulate gist but easier to drop into a script and instructions.
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    /*************  INSTRUCTIONS  *************
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     Place it into a script right below the config section at the top and it will replace
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     the bet/skip function with mock functions which don't interact with the server. 
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     A few points to note:
  5. bustadice script bustadice script
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    var config = { 
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      b: { type: 'balance', label: 'Base Bet', value: 50 },
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      t: { type: 'multiplier', label: 'Base Payout', value: 5 },
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      m: { type: 'multiplier', label: 'Bet Multi', value: 1.2 },
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      p: { type: 'number', label: 'Add Bets', value: 1 },
  6. Dynamic Pattern System v1.4 work in ... Dynamic Pattern System v1.4 work in progress prototype for bustabit/bustadice scripts.
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    // ----------------------- V1.4 -------------------------
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    // This utility function will check an array of game results for a given pattern and return the most recent occurrence of a
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    // match. The pattern is specified using a regex-style syntax that uses the available tokens defined in the token list. The
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    // token list is an array of objects containing a token letter and a callback function that is used to check if the game results
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    // match the specified condition. It returns an array containing the game result objects for the matched results.