Areas of the game | Game files | Game state area
All map images are built by running
make gather
and can be found in the res
directory.
The world map is shown to consist of (39*4) * (39*4)
tiles (as can be seen in the pencil drawing of the map available on the web).
The data is stored in DDD1/ddd.mapa
(and DDD1/ddd.code
) and can be plotted with
./src/worldmap2png.py
The map file contains a 52 x (52*3)
data set (52*3
== 39*4
).
Each entry represents a strip of 3*1
actual tiles (the subtiles).
Most submaps of towns and castles are 35 tiles wide.
./src/map2png.py c64/DDD1/ddd.mapc 35
The druid cottage is 11 tiles wide.
Go to http:https://www.colodore.com/ and fine tune the palette. Click on the cog wheel icon in the top right corner and select "PNG Format" to download the palette as a png file. Use
make palette
to extract the color info.
make chars
Only one spritesheet seems to be present and it looks like it should be a multicolor sprite