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A dependency free, embeddable debugger for Lua in a single file (.lua or .h)
UV unwrapping for pixel art. Add-on for Blender
A native, user-mode, multi-process, graphical debugger.
Open-source plugin with the Core module of Voxel Plugin
A simple viewer for the .bvh animation file format written using raylib.
Fast O(1) offset allocator with minimal fragmentation
Direct3D-Accelerated Dark Souls TAE Editor
Opens YouTrack in a browser and fills useful ticket info for internal bug reporting.
A Curated List of Multiplayer Game Network Programming Resources
Unreal plug-in that integrates Dear ImGui framework into Unreal Engine 4.
Shows Unreal Engine logs in-game using ImGui
A network library for client/server games written in C++
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
An inline calculator where you write equations into a large textbox and the answers are given to you as you type
An immediate mode variable control library for use with Dear ImGui
A small dx12 base program I use to test shaders and techniques
Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"
A toy renderer written in C using Vulkan to perform real-time ray tracing research.