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Handle different mip chain lengths in UpdateTexture #2477

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merged 1 commit into from
Feb 20, 2022

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K0bin
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@K0bin K0bin commented Feb 2, 2022

Fixes #2124
Fixes #2475

D3D9Device::UpdateTexture allows you to a source texture that has more mip maps than the destination texture.
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#2157 also contains those changes.

@K0bin K0bin added the d3d9 label Feb 2, 2022
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mmrsz commented Feb 2, 2022

Well, wow!
running ~ 50 minutes, changing locations
and texture quality, I did not find any bugs.
Thanks! I will still test.

@K0bin K0bin mentioned this pull request Feb 9, 2022
@K0bin K0bin changed the title [d3d9] Handle different mip chain lengths in UpdateTexture Handle different mip chain lengths in UpdateTexture Feb 12, 2022
@Joshua-Ashton Joshua-Ashton merged commit c12cd19 into doitsujin:master Feb 20, 2022
@K0bin K0bin deleted the update-texture-mips branch February 20, 2022 13:19
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