Stars
A navigation system for video games written in Rust.
A Neovim Plugin for the yazi terminal file manager
Ergonomic and Correct Utility AI for Bevy Engine
Hierarchical Task Network Planning deeply integrated with bevy, which I use in my games :P
Experimental engine agnostic 3D CSG library for game development written in Rust. Started as a port of csg.js to Rust.
Goal-oriented Action Planning (GOAP) with Bevy integration
Pathfinding library for calculating all node pairs' shortest paths in an unweighted undirected graph.
a Rust API for Flecs : a fast entity component system (ECS)
Allows you to write sequential description of processes involving delays, user input, and other waits.
A simple library for interpolation of bevy_xpbd rigidbodies
A simple asynchronous runtime for executing async coroutines in the bevy engine.
Stateful, structural and pretty serialization framework for the bevy engine.
Magical Rust patterns laid out and simplified
Component-based state machine plugin for Bevy. Useful for AI, player state, and other entities that occupy different states.
A toon shader that looks like the one used for characters in The Legend of Zelda: The Wind Waker
Asynchronous Programming in Rust, published by Packt