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An AI that plays Atari 2600 Pong. Trained with reinforcement learning using OpenAI Gym and Keras

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ct_keras_pong

An AI that plays Atari 2600 Pong. Trained using reinforcement learning using OpenAI Gym and Keras

Usage

Installation

You might need to install Swig before being able to use the python libraries.

  • Windows
  • Arch: sudo pacman -S swig
  • Debian/Ubuntu: sudo apt install swig

You need to have OpenAI Gym and Keras installed, and wheel is needed as a dependency.

pip install wheel gym[all] Keras

Train the agent

Run python train_agent.py weightfile.h5 to train an agent. If weightfile.h5 already exists, the training will continue from the last point, otherwise a new training run will be started and the progress saved to a new weights file.

A logfile with the training progress will be written to weightfile.h5.log.

If you do not want to show the game screen (to speed up training), set the render variable in the script to False

Provided Untrained Weights

The repository also provides start_weights.h5 containing the randomly initialized weights that were used to train the trained_weights.h5. Although I did not have any problems with the current iteration of the training procedure, the method can be very sensitive to the initial weights and it might happen that your agent does not learn. For those cases make a copy of start_weights.h5 to have the same starting point I had during training.

Use the agent

You can run a game in real time with a weights file using python use_agent.py weightsfile.h5 To run the agent with the trained weights provided run python use_agent.py trained_weights.h5. If use_agent.py is given a second argument it will save each frame as a .png file to the media directory using the second argument as a prefix for the filename.

Results to Expect

Untrained Trained
Untrained Trained

Learning Progress

Learning Progress

Acknowledgments

The code is in part based on https://github.com/mkturkcan/Keras-Pong

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