-
Devsh Graphics Programming Sp. z o.o.
- EU
- devsh.eu
- @devsh_gfx_prog
Stars
Attempt at Neuralink's Compression Challenge
A General-purpose Task-parallel Programming System using Modern C++
Real-time path tracing library and sample
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
The open source (GPLv3), serverless (IPFS-based), offline-first, and totally free alternative to musescore.com
SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.
EGL 1.5 implementation for Windows and X11 supporting OpenGL.
PowerShell module to get and set Visual Studio Community Edition license expiration date in registry
Headers, tests, and examples for Covariance Tracing
GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^
Read-Compile-Run-Loop: tiny and powerful interactive C++ compiler (REPL)
GLEW(https://github.com/nigels-com/glew, source updated nightly) with Cmake and pre-generated sources
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Light probe generation and BRDF authoring for physically based shading.
Experimentation framework for probe-based lighting
A (not too) small physically based renderer that implements the vertex connection and merging algortihm