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Attempt at Neuralink's Compression Challenge

C 86 4 Updated May 27, 2024

reflection in c++ for json de/serialization

C++ 40 3 Updated Oct 31, 2023

A General-purpose Task-parallel Programming System using Modern C++

C++ 10,212 1,210 Updated Oct 25, 2024

Multiplatform 3D game engine.

C++ 40 11 Updated Nov 6, 2024

Real-time path tracing library and sample

C++ 632 67 Updated Mar 19, 2024

A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.

C++ 6,725 448 Updated Nov 10, 2024

The open source (GPLv3), serverless (IPFS-based), offline-first, and totally free alternative to musescore.com

Vue 411 21 Updated Mar 6, 2023

Monte Carlo pathtracer written in C++

C++ 29 1 Updated Nov 7, 2021

SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.

C++ 2,143 289 Updated Nov 5, 2024

Circle C++ shaders

C++ 479 16 Updated Mar 9, 2022

EGL 1.5 implementation for Windows and X11 supporting OpenGL.

C++ 61 26 Updated Apr 23, 2021

PowerShell module to get and set Visual Studio Community Edition license expiration date in registry

PowerShell 306 94 Updated Oct 15, 2022

Headers, tests, and examples for Covariance Tracing

C++ 47 7 Updated Aug 20, 2020

NVIDIA OptiX based implementation of ANARI

C++ 243 24 Updated Nov 9, 2024

📄 Triangle packer for light map

C++ 75 8 Updated Feb 7, 2018

VK_NV_ray_tracing based Ray tracer

JavaScript 101 8 Updated Oct 9, 2019
C++ 26 7 Updated Jun 4, 2021

Final Project for CS2240

C 35 4 Updated Mar 12, 2019

.NET wrapper for Irrlicht Engine

C++ 23 7 Updated Jun 23, 2019

GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^

Mathematica 257 24 Updated Oct 4, 2024

Read-Compile-Run-Loop: tiny and powerful interactive C++ compiler (REPL)

C++ 410 37 Updated Jun 19, 2022

GLEW(https://github.com/nigels-com/glew, source updated nightly) with Cmake and pre-generated sources

C 234 95 Updated Sep 11, 2024

Projeto para a disciplina de Computação Gráfica

C++ 2 Updated Jun 7, 2019

Miscellaneous code from throughout my career.

C# 280 29 Updated Feb 7, 2023

Basis Universal GPU Texture Codec

C++ 2,707 266 Updated Oct 8, 2024

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

C++ 4,919 1,195 Updated Sep 3, 2023

Light probe generation and BRDF authoring for physically based shading.

C++ 771 111 Updated Aug 18, 2021

Experimentation framework for probe-based lighting

Mathematica 422 42 Updated May 10, 2024

A (not too) small physically based renderer that implements the vertex connection and merging algortihm

C++ 287 47 Updated Sep 8, 2021
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